My playground using the Scikit-Learn machine learning library for Python, following Google's Machine Learning Recipes by Josh Gordon. I desired to develop a fundamental understanding of machine learning and how it implements into source code to solve problems. I then used the knowledge I gained to learn about how Unity enables developers to utilize ML in 3D game design. I hoped to implement their tools into a game of my own, however I was unsuccessful.
https://hcshires.github.io/assets/files/mlrecipes.pdf
- Scikit-Learn Documentation: https://scikit-learn.org/stable/index.html
- Google Developers ML Recipes: https://www.youtube.com/playlist?list=PLOU2XLYxmsIIuiBfYad6rFYQU_jL2ryal
- Neural Networks Playground: https://playground.tensorflow.org
- Unity 3D ML Agents: https://www.youtube.com/watch?v=32wtJZ3yRfw&index=2&list=PLX2vGYjWbI0R08eWQkO7nQkGiicHAX7IX&t=0s