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ddnet-ps2's Introduction

ddnet-ps2

Port of DDNet 9 to the Sony PlayStation 2.

image

To compile, install the latest build of PS2DEV from the Actions page (it's easier than building it yourself, I say from experience), set up the necessary PS2SDK environment variables, and run make.

NOTE: The game is very laggy and is in need of optimization such as:

  • Drawing a list of primitives directly instead of individual primitives
  • Making use of the vector units

Original README follows

DDraceNetwork Build Status

Our own flavor of DDRace, a Teeworlds mod. See the website for more information.

Development discussions happen on #ddnet on Quakenet (Webchat).

You can get binary releases on the DDNet website.

Building

To compile DDNet yourself, you can follow the instructions for compiling Teeworlds.

DDNet requires additional libraries, that are bundled for the most common platforms (Windows, Mac, Linux, all x86 and x86_64). Instead you can install these libraries on your system, remove the config.lua and bam should use the system-wide libraries by default. You can install all required dependencies on Debian and Ubuntu like this:

apt-get install libsdl1.2-dev libfreetype6-dev libcurl4-openssl-dev libogg-dev libopus-dev libopusfile-dev

If you have the libraries installed, but still want to use the bundled ones instead, you can specify so by running bam config curl.use_pkgconfig=false opus.use_pkgconfig=false opusfile.use_pkgconfig=false ogg.use_pkgconfig=false.

The MySQL server is not included in the binary releases and can be built with bam server_sql_release. It requires libmariadbclient-dev, libmysqlcppconn-dev and libboost-dev, which are also bundled for the common platforms.

Note that the bundled MySQL libraries might not work properly on your system. If you run into connection problems with the MySQL server, for example that it connects as root while you chose another user, make sure to install your system libraries for the MySQL client and C++ connector. Make sure that mysql.use_mysqlconfig is set to true in your config.lua.

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