heberonyt / apm5 Goto Github PK
View Code? Open in Web Editor NEWPagina Oficial para reportar y solucionar problemas del servidor público.
Home Page: http://apm5.lesdm.com
Pagina Oficial para reportar y solucionar problemas del servidor público.
Home Page: http://apm5.lesdm.com
Buenas Heberon y compañía, Mi nick es ZzZ_gabZ0_ZzZ bueno de lo que os quiero hablar es de que por mi parte el pack le faltan mods como el chaoscraft.
Podríais poner en Twitter una encuesta donde los jugadores de este mismo pack podrían poner los mods que les gustarían que metierais, por mi parte quisiera meter 4 mods: ChaosCraft, Gravitation Suite, Ores Spawn, NEVERMINE MOD.
Muchas Gracias por todo el Staff sobre todo a ti Heberen por estos servidores dedicados.
Hola Heberon, tengo una duda, al rededor de 2 días atrás el launcher de minecraft se actualizó y desde ese día intento entrar al server y no puedo. Abro al launcher normal con los mods y ni siquiera entra en la pantalla de Mojang, inmediatamente me salta esto
Intenté abrir el minecraft normal con la versión 1.11.2 y me pasa lo mismo, solo que me sale algo diferente que es esto
No tengo ni idea de que hacer, si puedes ayudarme te lo agradecería :/
heberon buenas tardes.
de tu apoyo para revisar que paso con los articulos que estaban dentro de 3 cofres en mi plot, son 3 de madera y 1 de hierro, desaparecieron cosas como perlas ender, la rematadora(espada), herramientas encantadas, y armas, y gran cantidad de objetos varios que recogi en la dungeon, hoy me volvi a conectar y los encontre vacios, te comento que nadie esta de invitado en mi plot y nadie tiene acceso, le reporte el caso a hebert y me dijo que te avisaria.
te agradezco.
me sale esto [OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:43] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1298_totemPole.png, java.io.FileNotFoundException
[19:42:43] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1472_frozen_redstone_stalagmite_base.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:43] [Client thread/ERROR]: Using missing texture, unable to load cavebiomes:textures/blocks/stone_stalactite_base.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:43] [Client thread/ERROR]: Using missing texture, unable to load cavebiomes:textures/blocks/stone_stalagmite_base.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:43] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_897_Summoning Altar.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:43] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_898_Altar Building Block.png, java.io.FileNotFoundException
[19:42:43] [Client thread/ERROR]: Using missing texture, unable to load cavebiomes:textures/blocks/sand_column.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:43] [Client thread/INFO] [TextureGeneratorLib]: Found Animated Texture : overlays:redstone_block_stalagmite_tip
[19:42:43] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1495_frozen_stone_stalactite_base.png, java.io.FileNotFoundException
[19:42:43] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1523_frozen_sandstone_stalagmite_tip.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:44] [Client thread/ERROR]: Using missing texture, unable to load cavebiomes:textures/blocks/mossy_stone.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:44] [Client thread/ERROR]: Using missing texture, unable to load cavebiomes:textures/blocks/stone_column.png, java.io.FileNotFoundException
[19:42:44] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1493_frozen_stone_stalactite_small.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:44] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1462_frozen_redstone_stalactite_small.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:44] [Client thread/INFO] [TextureGeneratorLib]: Found Animated Texture : overlays:redstone_block_stalactite_tip
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:44] [Client thread/INFO] [TextureGeneratorLib]: Found Animated Texture : overlays:redstone_block_stalactite_base
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:44] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1470_frozen_redstone_stalagmite_small.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:44] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1451_frozen_roots.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:44] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1474_frozen_redstone_stalagmite_tip.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:44] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1519_frozen_sandstone_stalagmite_small.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:45] [Client thread/ERROR]: Using missing texture, unable to load cavebiomes:textures/blocks/stone_stalagmite_tip.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:45] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1511_frozen_sandstone_stalactite_small.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:45] [Client thread/INFO] [TextureGeneratorLib]: Found Animated Texture : overlays:redstone_block_column
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:45] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1460_frozen_rail.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:45] [Client thread/INFO] [TextureGeneratorLib]: Found Animated Texture : overlays:redstone_block_stalactite_small
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:45] [Client thread/INFO] [TextureGeneratorLib]: Found Animated Texture : overlays:redstone_block_stalagmite_base
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:45] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_900_FlowingBlood.png, java.io.FileNotFoundException
[19:42:45] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1499_frozen_stone_column.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:46] [Client thread/ERROR]: Using missing texture, unable to load overlays:textures/blocks/mossy_coarse_dirt.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:46] [Client thread/ERROR]: Using missing texture, unable to load cavebiomes:textures/blocks/mossy_coarse_dirt.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:46] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_1488_frozen_lit_redstone_stalagmite_tip.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:46] [Client thread/ERROR]: Using missing texture, unable to load cavebiomes:textures/blocks/redstone_block_stalactite_small.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:46] [Client thread/INFO]: textures/blocks: dropping miplevel from 4 to 1, because of minTexel: 2
[OptiFine] Texture size: textures/blocks, 4096x4096
[19:42:48] [Client thread/INFO]: Created: 4096x4096 textures/blocks-atlas
[19:42:48] [Client thread/INFO] [EnderCore]: Removed 0 missing texture stacktraces. Tada!
[19:42:49] [Client thread/INFO] [TextureGeneratorLib]: Loaded overlaid textures
[OptiFine] Loading texture map: textures/items
[19:42:49] [Client thread/INFO] [TextureGeneratorLib]: Texture Generator added for Domain overlays
[19:42:49] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5432_ItemScythe.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordGreen_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordGreen_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordGreen_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordGreen_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordGreen_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordGreen_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodAxe_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodAxe_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodAxe_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodAxe_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodAxe_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodAxe_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:49] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5433_ItemScytheBone.png, java.io.FileNotFoundException
[19:42:49] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5392_ExcavatorGold.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordCrimson_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordCrimson_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordCrimson_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordCrimson_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordCrimson_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordCrimson_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octinePickaxe_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octinePickaxe_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octinePickaxe_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octinePickaxe_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octinePickaxe_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octinePickaxe_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:50] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5396_ExcavatorDiamond.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:swiftPick_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneShovel_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:swiftPick_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:swiftPick_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneShovel_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneShovel_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:swiftPick_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneShovel_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:swiftPick_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneShovel_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:swiftPick_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneShovel_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordCrimson_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordCrimson_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordCrimson_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:50] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5389_LumberAxeIron.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordCrimson_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordCrimson_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordCrimson_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSword_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSword_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSword_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSword_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSword_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSword_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordCrimson_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordCrimson_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordCrimson_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordCrimson_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordCrimson_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordCrimson_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:50] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5380_ExcavatorWood.png, java.io.FileNotFoundException
[19:42:50] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5382_SickleWood.png, java.io.FileNotFoundException
[19:42:50] [Client thread/ERROR]: Using missing texture, unable to load buildcraft:textures/items/triggers/trigger_machine_inactive.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstonePickaxe_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstonePickaxe_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstonePickaxe_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstonePickaxe_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstonePickaxe_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstonePickaxe_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:50] [Client thread/ERROR]: Using missing texture, unable to load dynamiccraft:textures/items/aquaWand.png, java.io.FileNotFoundException
[19:42:50] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5391_HammerGold.png, java.io.FileNotFoundException
[19:42:50] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5398_SickleDiamond.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordCrimson_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordCrimson_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordCrimson_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordCrimson_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordCrimson_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordCrimson_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:50] [Client thread/ERROR]: Using missing texture, unable to load dynamiccraft:textures/items/magicCollector.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSword_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSword_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSword_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSword_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSword_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSword_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow2_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow2_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow2_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow2_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow2_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow2_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:critterCruncher_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:critterCruncher_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:critterCruncher_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:critterCruncher_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:critterCruncher_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:critterCruncher_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneAxe_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneAxe_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneAxe_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneAxe_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneAxe_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneAxe_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:51] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5384_ExcavatorStone.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteAxe_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteAxe_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteAxe_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteAxe_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteAxe_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteAxe_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:51] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5379_HammerWood.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineAxe_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineAxe_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineAxe_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineAxe_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineAxe_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineAxe_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:purgerOfTheMire_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:purgerOfTheMire_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:purgerOfTheMire_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:purgerOfTheMire_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:purgerOfTheMire_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:purgerOfTheMire_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSword_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSword_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSword_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSword_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSword_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSword_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:legendarySword_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:legendarySword_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:legendarySword_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:legendarySword_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:legendarySword_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:legendarySword_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodShovel_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodShovel_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodShovel_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodShovel_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodShovel_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodShovel_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:syrmoriteShears_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:syrmoriteShears_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:syrmoriteShears_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:syrmoriteShears_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:syrmoriteShears_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:syrmoriteShears_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:wightsBane_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:wightsBane_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:wightsBane_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:wightsBane_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:wightsBane_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:wightsBane_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordAqua_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordAqua_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordAqua_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordAqua_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordAqua_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodSwordAqua_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:51] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5386_SickleStone.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSwordDepleted_corrosion_5', frameCount=10, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSwordDepleted_corrosion_4', frameCount=10, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSwordDepleted_corrosion_3', frameCount=10, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSwordDepleted_corrosion_2', frameCount=10, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSwordDepleted_corrosion_1', frameCount=10, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSwordDepleted_corrosion_0', frameCount=10, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSword_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSword_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSword_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSword_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSword_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSword_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:52] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5397_LumberAxeDiamond.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineShovel_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineShovel_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineShovel_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineShovel_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineShovel_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineShovel_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordGreen_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordGreen_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordGreen_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordGreen_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordGreen_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordGreen_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:52] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5381_LumberAxeWood.png, java.io.FileNotFoundException
[19:42:52] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5383_HammerStone.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow1_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow1_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow1_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow1_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow1_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow1_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordAqua_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordAqua_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordAqua_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordAqua_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordAqua_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordAqua_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordGreen_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordGreen_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordGreen_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordGreen_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordGreen_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordGreen_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordAqua_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordAqua_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordAqua_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordAqua_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordAqua_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:octineSwordAqua_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:hagHacker_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:hagHacker_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:hagHacker_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:53] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5393_LumberAxeGold.png, java.io.FileNotFoundException
[19:42:53] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5431_Necronomicon.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:hagHacker_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:hagHacker_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:hagHacker_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:53] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5388_ExcavatorIron.png, java.io.FileNotFoundException
[19:42:53] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5387_HammerIron.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:strictlyHerblore/tools/sickle_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:strictlyHerblore/tools/sickle_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:strictlyHerblore/tools/sickle_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:strictlyHerblore/tools/sickle_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:strictlyHerblore/tools/sickle_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:strictlyHerblore/tools/sickle_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodPickaxe_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodPickaxe_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodPickaxe_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodPickaxe_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodPickaxe_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedWoodPickaxe_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteShovel_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteShovel_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteShovel_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteShovel_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteShovel_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteShovel_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valonitePickaxe_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valonitePickaxe_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valonitePickaxe_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valonitePickaxe_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valonitePickaxe_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valonitePickaxe_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:53] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5390_SickleIron.png, java.io.FileNotFoundException
[19:42:54] [Client thread/ERROR]: Using missing texture, unable to load buildcraft:textures/items/triggers/trigger_machine_active.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordAqua_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordAqua_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordAqua_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordAqua_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordAqua_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:valoniteSwordAqua_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSword_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSword_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSword_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSword_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSword_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:shockwaveSword_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:54] [Client thread/ERROR]: Using missing texture, unable to load chocolatequest:textures/items/backpack.png, java.io.FileNotFoundException
[19:42:54] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5394_SickleGold.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordGreen_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordGreen_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordGreen_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordGreen_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordGreen_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:betweenstoneSwordGreen_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:54] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5385_LumberAxeStone.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow0_corrosion_5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow0_corrosion_3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow0_corrosion_4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow0_corrosion_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow0_corrosion_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thebetweenlands:weedwoodBow0_corrosion_0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[19:42:54] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/items/MISSING_ICON_ITEM_5395_HammerDiamond.png, java.io.FileNotFoundException
[OptiFine] Texture size: textures/items, 2048x1024
[19:42:55] [Client thread/INFO]: Created: 2048x1024 textures/items-atlas
[19:42:55] [Client thread/INFO] [EnderCore]: Removed 0 missing texture stacktraces. Tada!
[19:42:55] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[19:42:55] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down...
[19:42:55] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:importantMessage:90]: Author: Paul Lamb, www.paulscode.com
[19:42:55] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[19:42:55] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[19:42:55] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[19:42:55] [Thread-21/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[19:42:55] [Thread-21/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[19:42:55] [Thread-21/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[19:42:56] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[19:42:56] [Sound Library Loader/INFO]: Sound engine started
[19:42:58] [Client thread/INFO] [bspkrsCore]: Enabling Main Menu Mob render ticker
cuando pongi la ip me sale el server me dise algo de mod conexion perdida mod rechazos y salen numeros y nobres
Mori en los pasillos de las parcelas y no me deja abrir el cofre
Hola muy buenas soy el usuario RedstonCartagena un TITAN, queria decir que hay varios falloos con el vip:
El primero es que no puedo pòner mas de 3 sethomes y el segundo es que tengo los 3 s del teletranporte.
Tambien queria hacer unas preguntas respecto a dudas que tengo:
El teleport tether del addictional pipes funciona o no funciona ?
Porque estan baneadas las teleport pipes cuando son un objeto bastante util ?
Poque las criaturas credas por el necromanci no se ven ?
Con esto acabo
Un Saludo
RedstonCartagena
el server se desconecta cada 2 miutos o menos
solucionarlo lo antes posible jejejeje
al generarse el nuevo mundo se me bugeo y me caí del mundo cuando morí no tenia tumba al parece fue el 17/12 a las 10 de paraguay
Mi nick dentro del juego es KleirRampage Tengo 22 años soy de paraguay bueno resulta el problema principal es que fui a la dimension del Portal en el arbol y Al aparecer apareci dentro de un bloque y quede bugeado perdiendo todoos mis itens armas todo... y quede bugeado aparezco y muero no puedo salir hacer tp o ir algun spawn estubo mirando Sumajuke algo asi xd y tambien algunos titans y no pudieron ayudarme me dijieron que usted heberon podria ayudarme si podria sacarme de ese bucle xfa... saludos
Hola! Entré a la dimensión del árbol gigante que tiene cuatro portales verdes y me morí, al reaparecer morí instantáneamente, se ha bugeado mi personaje y cada vez que doy a reaparecer, reaparezco muerto en la coordenada z:0 x:0 y:78 de la dimensión esa. Mis amigos han entrado han llenado de bloques, con agua, han quitado todo alrededor y da igual siempre aparezco muero. Me dice un mensaje de que mi cama no está o algo así y no puedo escribir en el chat aunque le de rápido antes de morir, mando un mensaje y me dice que no puedo mandar mensajes en el chat. Me da igual que reinicien mi cuenta o lo que sea necesario para poder seguir jugando porque estoy muy viciado jeje. Espero que puedan ayudarme gracias besos xd
Nombre: Leyenda
Mori al telentransportarme con mi warp book me tiro abajo de la piedra indestructible y mori y no sale mi cofre me puedes ayudar por fa
hola heberon me gustaria que metieras mas mods como los que tiene vegeta se que hay mods que se bugean y no te dejan entrar por un fallo pero son mmuy pocos mods y los acabamos rápido y también me gustaría que reiniciara el atum por que no hay casi ninguna pirámide que no este hecha si pudiera meter los mods como el comes a live o el mod creatures me gustaría mucho sex que hay incompatibilidades pero si las arreglara seriamos gente la que viniera
un saludo y adios
hola tengo un problema al entrar al server, me dice tiempo agotado cada vez que entro, no se que pasa
Hola Heberon
hace mas de un mes q un amigo está esperando q se desclaimee la parcela de al lado de la mía, está inactiva desde hace muchísimo ( repito, mas de un mes)
podrías hacer algo al respecto?
no se si este post sea valido, lei q se podían postear cosas con respecto a las parcelas, así que intentando no pierdo nada.
tenés alguna forma de ver cuanto lleva inactiva? te dejo la id
ID: -10;4
Owner: Nico_12_
ojalá puedas hacer algo, muchas gracias. adiós.
Reporto al usuario "RezaJr" por matarme en dos ocasiones usando Uranio, para describir un poco el caso, todo empezo una vez que estabamos varios jugadores en el mercado entonces el llego y tiro Uranio en el mercado donde estabamos nosotros, comenzamos a hacernos daño y yo hasta el momento no sabia que habia sido dicha cosa, dado que yo me he llevado bien en el servidor con el, me escribio por privado y me dijo que el habia sido y que lo habia hecho para que los demas se hicieran daño, yo le dije que no lo volviera a hacer, en otra ocasion llego a mi casa de nuevo y me tiro el Uranio y el llego con el traje que lo proteje le reclame de nuevo y le dije que a la proxima me iba a dejar matar solo para reportarlo porque su bromita es de mal gusto, no lo hice gracias al HoneyDrop la comida que da regeneracion pude salvarme, el caso es que cuando me mato yo estaba en el nether tan tranquilo consiguiendo cabezas de wither en un Spawn cuando el llego y me tiro Uranio otra vez y mori inmediatamente, el tambien murio con su misma broma porque se le rompio el traje que a el lo proteje.
Aqui les dejo una captura como pueden ver me 117:22 de radicion algo que es imposible de aguantar y ahi fue donde mori por seguanda ocasion por su estupida broma ya estoy cansado de el espero que hagan algo, por suerte tengo testigos que vieron morirme :)
heberon buenas tardes.
como me lo solicitaste te pido revises mi usuario, ya que antier se quedo bugueado al momento de morir en la dimension the beetwenlands, cada que entro muero sin posibilidad de tparme, o de volar.
ya recibiste el video por twitter, sirequieres mayor informacion estoy al pendiente.
saludos
Hberon hoy habia colocado una tolva enciam de lavadora de herramientas y justo se crasheo el server y ahroa cuando entramos joss y yo se crasheo si peudes entrar y romper la tolva te lo agradeceria
Hola Heberon, he querido entrar al servidor pero dice que me faltan mods y tengo instalada la ultima actulizacion que pasa?
Buenas Noches.
Soy el usuario TITAN mauriyi, tengo un inconveniente con las tuberías de teletransporte.
Solo me funcionan en la misma dimensión, no puedo enviar cosas del Survival a mi parcela o viceversa. No se si es un bug o si esto no es posible de realizar en el server.
Gracias.
Hola @HeberonYT , aquí dejo este crasheo que me ocurre aveces seguidamente, la ultima vez pude jugar por alrededor de 15minutos andes del crasheo. Espero me puedas ayudar, Gracias.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 28/01/17 12:16 AM
Description: Exception ticking world
java.lang.IllegalArgumentException: Data value id is too big with 33! (Max is 31)
at net.minecraft.entity.DataWatcher.func_75682_a(SourceFile:61)
at com.hackshop.ultimate_unicorn.mobs.EntityMagicalHorse.func_70088_a(EntityMagicalHorse.java:505)
at net.minecraft.entity.Entity.(Entity.java:175)
at net.minecraft.entity.EntityLivingBase.(EntityLivingBase.java:119)
at net.minecraft.entity.EntityLiving.(EntityLiving.java:91)
at net.minecraft.entity.EntityCreature.(SourceFile:23)
at net.minecraft.entity.EntityAgeable.(SourceFile:17)
at net.minecraft.entity.passive.EntityAnimal.(SourceFile:26)
at net.minecraft.entity.passive.EntityHorse.(EntityHorse.java:85)
at com.hackshop.ultimate_unicorn.mobs.EntityMagicalHorse.(EntityMagicalHorse.java:449)
at com.hackshop.ultimate_unicorn.mobs.EntityUnicorn.(EntityUnicorn.java:15)
at com.hackshop.ultimate_unicorn.mobs.EntityKnightVagabond.func_110161_a(EntityKnightVagabond.java:165)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:267)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161)
at WorldServerOF.func_72835_b(WorldServerOF.java:234)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- Head --
Stacktrace:
at net.minecraft.entity.DataWatcher.func_75682_a(SourceFile:61)
at com.hackshop.ultimate_unicorn.mobs.EntityMagicalHorse.func_70088_a(EntityMagicalHorse.java:505)
at net.minecraft.entity.Entity.(Entity.java:175)
at net.minecraft.entity.EntityLivingBase.(EntityLivingBase.java:119)
at net.minecraft.entity.EntityLiving.(EntityLiving.java:91)
at net.minecraft.entity.EntityCreature.(SourceFile:23)
at net.minecraft.entity.EntityAgeable.(SourceFile:17)
at net.minecraft.entity.passive.EntityAnimal.(SourceFile:26)
at net.minecraft.entity.passive.EntityHorse.(EntityHorse.java:85)
at com.hackshop.ultimate_unicorn.mobs.EntityMagicalHorse.(EntityMagicalHorse.java:449)
at com.hackshop.ultimate_unicorn.mobs.EntityUnicorn.(EntityUnicorn.java:15)
at com.hackshop.ultimate_unicorn.mobs.EntityKnightVagabond.func_110161_a(EntityKnightVagabond.java:165)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:267)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161)
at WorldServerOF.func_72835_b(WorldServerOF.java:234)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
-- Affected level --
Details:
Level name: Argentina
All players: 1 total; [EntityPlayerMP['dennyxD'/254, l='Argentina', x=-657,50, y=18,00, z=661,54]]
Chunk stats: ServerChunkCache: 882 Drop: 0
Level seed: -488250169
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (556,64,961), Chunk: (at 12,4,1 in 34,60; contains blocks 544,0,960 to 559,255,975), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
Level time: 111433 game time, 111433 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 62802 (now: false), thunder time: 27245 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 478586544 bytes (456 MB) / 1519632384 bytes (1449 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 96
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 94 mods loaded, 94 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA BRCore{1.0} [BRCore] (minecraft.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA OpenModsCore{0.9.1} [OpenModsCore] (minecraft.jar)
UCHIJAAAA FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar)
UCHIJAAAA battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar)
UCHIJAAAA BuildCraft|Core{7.1.17} [BuildCraft] (buildcraft-7.1.17.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.17} [BC Silicon] (buildcraft-7.1.17.jar)
UCHIJAAAA BuildCraft|Transport{7.1.17} [BC Transport] (buildcraft-7.1.17.jar)
UCHIJAAAA BuildCraft|Factory{7.1.17} [BC Factory] (buildcraft-7.1.17.jar)
UCHIJAAAA additionalpipes{4.7.0} [Additional Pipes] (additionalpipes-4.7.2.jar)
UCHIJAAAA advancedcapes{1.5} [Advanced Capes] (advancedcapes-1.5.jar)
UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJAAAA Aquaculture{1.2.6} [Aquaculture] (Aquaculture-1.7.10-1.2.6.21.jar)
UCHIJAAAA aquaticabyss{1.1.1} [Aquatic Abyss] (AquaticAbyss-1.7.10-1.1.1.jar)
UCHIJAAAA ateliercanvas{0.2.0} [Atelier Canvas] (AtelierCanvas[1.7.10]-0.2.0.jar)
UCHIJAAAA atum{0.6} [Atum] (Atum-1.7.10-0.6.77.jar)
UCHIJAAAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.2027-universal.jar)
UCHIJAAAA blockarmor{1.1} [Block Armor] (BlockArmor-1.7.10-1.1.jar)
UCHIJAAAA bookshelf{1.0.4.187} [Bookshelf] (Bookshelf-1.7.10-1.0.4.187.jar)
UCHIJAAAA BottledAnimals{1.7.10-1.1.2} [Bottled Animals] (BottledAnimals-1.7.10-1.1.2.jar)
UCHIJAAAA BrandonsCore{1.0.0.12} [Brandon's Core] (BrandonsCore-1.0.0.12.jar)
UCHIJAAAA BuildCraft|Builders{7.1.17} [BC Builders] (buildcraft-7.1.17.jar)
UCHIJAAAA BuildCraft|Energy{7.1.17} [BC Energy] (buildcraft-7.1.17.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.17} [BC Robotics] (buildcraft-7.1.17.jar)
UCHIJAAAA cannibalism{1.3.0} [Cannibalism] (Cannibalism-1.3.0-1.7.10.jar)
UCHIJAAAA CarpentersBlocks{3.3.8} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8 - MC 1.7.10.jar)
UCHIJAAAA cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (cfm-3.4.8-mc1.7.10.jar)
UCHIJAAAA CC2{2.58} [ChaosCraft] (Chaoscraft 1.7.10-2.58.jar)
UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.1d.jar)
UCHIJAAAA christmastrees{1.0} [Decoratable Christmas Trees Mod] (christmastrees-1.0.jar)
UCHIJAAAA CTBMod{1.7.10-0.2.1.27} [Creatubbles Mod] (CTBMod-1.7.10-0.2.1.27.jar)
UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16).jar)
UCHIJAAAA D3Core{1.1.2.41} [D3Core] (D3Core-1.7.10-1.1.2.41.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage Indicators 1.7.10.jar)
UCHIJAAAA dd{1.11} [Dragon Egg Replicator] (Dragon Egg Replicator mod-1.7.10-1.11.jar)
UCHIJAAAA dragonrealm{1.1} [Dragon Realm] (DragonRealm_v1.2.jar)
UCHIJAAAA MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
UCHIJAAAA DynamicCraft{1.1.4} [Dynamic Craft] (DynamicCraft-1.7.10-1.1.4.jar)
UCHIJAAAA eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
UCHIJAAAA endercore{1.7.10-0.2.0.38_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.38_beta.jar)
UCHIJAAAA IC2{2.2.825-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.825-experimental.jar)
UCHIJAAAA Forestry{4.2.15.63} [Forestry for Minecraft] (forestry_1.7.10-4.2.15.63.jar)
UCHIJAAAA llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)
UCHIJAAAA fossil{7.3.2} [Fossils and Archeology Revival] (fossilsarcheology-7.3.2.jar)
UCHIJAAAA GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.375.jar)
UCHIJAAAA GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.375.jar)
UCHIJAAAA hammertime{Hammer Time-1.7.10-1.3.6} [Hammer Time!] (HammerTime-1.3.6.jar)
UCHIJAAAA journeymap{5.1.4p1} [JourneyMap] (journeymap-1.7.10-5.1.4p1-unlimited.jar)
UCHIJAAAA lom{1.7.10-3.2.2} [LotsOMobs] (lom-1.7.10-3.2.2.jar)
UCHIJAAAA malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar)
UCHIJAAAA malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (malisisdoors-1.7.10-1.13.2.jar)
UCHIJAAAA RadixCore{2.1.3} [RadixCore] (RadixCore-1.7.10-2.1.3-universal.jar)
UCHIJAAAA MCA{1.7.10-5.2.2} [Minecraft Comes Alive] (MCA-1.7.10-5.2.2-universal.jar)
UCHIJAAAA MedicineCraft{V4.0} [MedicineCraft] (MedicineCraft V4.2.jar)
UCHIJAAAA mfs{6.0.0} [Minecraft Flight Simulator] (Minecraft Flight Simulator-1.7.10-6.0.0.jar)
UCHIJAAAA bettercraft{2.7.4} [MoreCraft] (MoreCraft-1.7.10-2.7.4.jar)
UCHIJAAAA necromancy{1.7.2} [Necromancy] (Necromancy-1.7.10.jar)
UCHIJAAAA NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
UCHIJAAAA neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)
UCHIJAAAA recipehandler{1.7.10} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.3(1.7.10).jar)
UCHIJAAAA Oceancraft{1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar)
UCHIJAAAA OpenMods{0.9.1} [OpenMods] (OpenModsLib-1.7.10-0.9.1.jar)
UCHIJAAAA OpenBlocks{1.5.1} [OpenBlocks] (OpenBlocks-1.7.10-1.5.1.jar)
UCHIJAAAA PlaceableTools{1.2.0.33} [PlaceableTools] (PlaceableTools-1.7.10-1.2.0.33.jar)
UCHIJAAAA runicdungeons{1.1.7b} [Runic Dungeons] (RunicDungeons-1.1.7b.jar)
UCHIJAAAA SimilsaxTranstructors{1.7.10.15} [Similsax Transtructors] (SimilsaxTranstructors-1.7.10.15.jar)
UCHIJAAAA SlimeCarnage{1.0.5} [Slime Carnage] (SlimeCarnage-1.0.5d-mc1.7.10.jar)
UCHIJAAAA StorageDrawers{1.7.10-1.10.1} [Storage Drawers] (StorageDrawers-1.7.10-1.10.1.jar)
UCHIJAAAA TextureGeneratorLib{0.2} [TextureGeneratorLib] (TextureGeneratorLib-1.7.10_vBeta2.jar)
UCHIJAAAA thebetweenlands{1.0.6-alpha} [The Betweenlands] (TheBetweenlands-1.0.6-alpha-universal.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJAAAA totemic{1.7.10-0.6.2} [Totemic] (Totemic-1.7.10-0.6.2.jar)
UCHIJAAAA TragicMC{2.46.2878} [TragicMC 2] (TragicMC2-1.7.10-2.46.2878.jar)
UCHIJAAAA turtle{1.7.10} [Trotuman] (Trotuman_1.7.10.jar)
UCHIJAAAA ultimate_unicorn_mod{1.5.2} [Wings, Horns, and Hooves, the Ultimate Unicorn Mod!] (ultimate_unicorn_mod-1.7.10-1.5.2.jar)
UCHIJAAAA aziasvendingmachine{Vending Machines Revamped} [Vending Machines Revamped] (VendingMachinesRevamped_1.1.0_1.7.10.jar)
UCHIJAAAA wailaplugins{MC1.7.10-0.2.0-23} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.2.0-23.jar)
UCHIJAAAA waystones{1.0.4} [Waystones] (Waystones-mc1.7.10-1.0.4.jar)
UCHIJAAAA thejungle{1.0} [Welcome to the Jungle] (WelcomeToTheJungle-1.0.6alt-1.7.10.jar)
UCHIJAAAA wc{2.1.0} [Wither Crown] (WitherArmor-2.1.0-mc1.7.10.jar)
UCHIJAAAA WTFCore{1.7} [WhiskyTangoFox's Core] (WTFCore-1.7.10_v1.7.jar)
UCHIJAAAA CaveBiomes{1.6} [WhiskyTangoFox's CaveBiomes] (WTFCaveBiomes-1.7.10_v1.6.jar)
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Class transformer null safety: all safe
Stencil buffer state: Function set: GL30, pool: internal, bits: 8
Forestry : Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client:
Optifine
These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['dennyxD'/254, l='Argentina', x=-657,50, y=18,00, z=661,54]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 12
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.5.13399 Compatibility Profile Context 15.201.1151.1010
OpenGlRenderer: AMD Radeon HD 5700 Series
OpenGlVendor: ATI Technologies Inc.
CpuCount: 4
Buenas tardes, una pregunta.
¿Cómo puedo solucionar esto?.
[13:17:07] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[13:17:07] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[13:17:07] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[13:17:07] [main/INFO] [FML]: Forge Mod Loader version 7.99.40.1614 for Minecraft 1.7.10 loading
[13:17:07] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_25, running on Windows 10:amd64:10.0, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25
[13:17:08] [main/INFO] [BRCorePlugin]: Debug Flag: false (Enable creating file ".debug" in Minecraft Directory)
[13:17:08] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Ya descargué nuevamente el pack y sigue saliendo ese mensaje.
Gracias por la ayuda.
Hola @HeberonYT Mi nombre es Jacobo tengo 20 años mi nickname en el server es Simejaku
la cuestión por la que te escribo es que me gustaría ser moderador en APM5, me gusta ayudar en lo que puedo a los demás usuarios del servidor, entiendo muy bien los mods del servidor por si alguien tiene algún problema con uno de ellos yo podría ayudarlo, también creo que al servidor le falta un poco de orden mientras tu no estas y yo podría ayudarte en ello, entro todos los días así que por eso no te preocupes, no abusaría de mi autoridad siempre haría lo que es correcto para el usuario, como se las reglas del servidor también conozco las reglas de un moderador. Gracias por tu atención Y espero tu respuesta
-Simejaku-
buenas noches heberon y staff, me encontraba esta noche en el nether, donde mate un boss del tragicMC un jarra para ser mas especifico, y me dropeo una quest del mismo mod, la quise abrir para descubrir la quest que daba y se me cerro el juego, imposibilitandome volve a entrar, se cierra cada vez que quiero entrar. mi nick en el juego es karmadx, pueden quitarme el item dell inventario? para asi poder volver a entrar, muchas gracias por su tiempo
hola soy el titan perez_ aunq en la parcela pone dpn1985
esta mañana cuando he entrado me faltaban 5 cofres el contenido es lo de menos porque las cosas que tenian era diamantes esmeraldas y cosas para ayudar alos demas como a mi me ayudaron en su momento
y luego en la parcela me falta una losa de ladrillo que limitan mi parcela con la calle.
y ya por ultimo no me funciona el comando /plot deny
espero su respuesta pronto
Heberon Queria Pedirte Si Podes Reiniciar El Atum Ya Esta Todo ExploradoY Al Limite De Restriccion Porfavor
Reinicialo Y No Creo Que Hable SoloPor Mi Pls
Gracias
Buenas noches,
Ya que el ticket que abri antes fue cerrado,
Quería saber como puedo hacer para unir de nuevo mis plots, ya que no hay opción para hacerlo y en la página lo ofrecen al momento de venderte el TITAN, gracias.
Mi nick es mauriyi, soy TITAN y no quiero unir todas las parcelas, solamente quiero unir 4, pero el server no me deja unirlas.
También quiero reportar otros errores:
El comando /plot middle no funciona
El comando /plot biome tampoco funciona, de este no sé bien como se usa, pero al esribir /plot biome, me aparecen los nombre de los biomas y al escribir /plot biome y el nombre del bioma, me aparece un error.
Perdon por la molestia querido heberon soy Javier_Games_XD
hoy actualice apm5 sin serciorarme q la ultima ves mori en el server y tenia q recojer mis cosas q estaban en el cofre (me costo mucho conseguirlas)
al iniciar en la nueva actualizacion ya no abia los waypoints y lamentablemente perdi las cordenadas de la ultima muerte y los rastros de mi muerte trate de recuperar la vercion anterior pero nada ya no hay cordenadas :c y queria saber si por favor me ayudabas a llegar a el o si podias recuperar mis cosas espero no molestar mucho gracias de antemano
Pd: el server es muy bueno gracias por crearlo soy y sub q no se pierde ni un video tuyo XD gracias por la comprencion y nuevamente mil disculpas
Se unio a el server y empezo ha decir de insultos
Es un item prohibido pero lo necesito en dos crafteos o la maquina en el mercado por un precio alto.
El láser minero está prohibido por generación de lag pero teniendo los martillos no lo entiendo por lo cual me gustaria que no estuviera baneado. ID: Carlos_888_
el server se esta callendo todo el rato
Hola yo entro en el end y intento cojer a patitas pero me dice que no se puede usar por que no tengo permiso también me pregunto site caes al vacío pierdes tus cosas
Mi amiga Jaks_xxx murió en el betweenlands y al reaparecer muere todo el rato e intentado ir donde ella y no funciona nada necesitamos ayuda
el presente día miércoles alas 2:00 hs argentina me a entrado una persona y me a roto la mitad de todos los cofres que tenia y las cosas que estaban dentro desaparecieron.
![2016-12-22_01 52 45](https://cloud.githubusercontent.co
m/assets/24710215/21415869/daa3c128-c7ec-11e6-891a-d91df0a5d830.png)
Cuando me dí cuenta que los cofres estaban rotos lo que hice fue llamar a mi amigo RamaMoreno67 (que estaba jugando con él por Skype) para que me pueda ayudar a agarrar las cosas que estaban tiradas en el suelo en la entrada de mi parcela.
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: org.lwjgl.opengl.OpenGLException: Invalid framebuffer operation (1286)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1129)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1142)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.client.settings.GameSettings.updateVSync(GameSettings.java:3124)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.client.settings.GameSettings.func_74300_a(GameSettings.java:2121)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:350)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.client.main.Main.main(SourceFile:148)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.reflect.Method.invoke(Method.java:483)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
[23:44:35] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[23:44:35] [Client thread/INFO] [bspkrsCore]: Enabling Main Menu Mob render ticker
Que hago aiiiiuuuudddaaaa
fue el 17/12 a las 10 de la mañana en paraguay
El día de hoy como entro en Mtto el server de lesdm 2 , entre nuevamente al server de Apm5 y estaba jugando y me invitaron a matar zombies a un castillo en eso estaba matando demasiados ( cientos de ellos literal) se ve en las imágenes, y me mataron el 19/01/2017 a eso de las 9:30 a las 10:0, sin embargo mis cosas se perdieron o se buguearon, no sé si por el exceso de lag que generan esos zombies pero no tengo mis cosas. Si puedes ayudarme lo agradecería.
Hola, al entrar al server usé el comando "/plot auto" y me colocó en mi parcela pero tengo un cofre el cuál no puedo romper porqué yo no lo puse. El cofre ya estaba ahí cuando puse el comando y no sé como quitarlo ya qué está en el medio de mi parcela
Yo abri #el scrool del magicMC2 y me voto el server diciendo que hay un porblema interno del server , despues de que me salio eso volvi a entrar y pero no podia abrir nada , ## me doy cuenta de que parecia que era problema de conexion, pense que el scrool que abri era el problema pero no me permite votarlo.
Esto fue ccerca de las 7:30 según la hora de Perú
Atte. WolfFireMasterHD
Buenas noches,
Mi usuario es mauriyi, tuve un pequeño problema, quise separar una plot, pero se me separaron todas y los cofres y todo estaba preciso en el camino y desapareció todo. Porfa si me pueden ayudar a dejar mi plot como estaba, gracias.
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