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Unity 5.5 compatibility ? about uraymarching HOT 4 CLOSED

hecomi avatar hecomi commented on July 23, 2024
Unity 5.5 compatibility ?

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PxSonny avatar PxSonny commented on July 23, 2024

Seems it's not a DX11 issue, as I tried to run Unity in OpenGL on Windows. And it does the same result. So maybe Unity 5.5.0 issue?

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PxSonny avatar PxSonny commented on July 23, 2024

Found that the latest commit works fine, with either DX11 or OpenGL on Windows and Unity 5.5. So Thanks :)

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hecomi avatar hecomi commented on July 23, 2024

Thanks for the comment! I guess your project was running under Forward Rendering. uRaymarching modifies the G-Buffer and it can be done only under Deferred Rendering.

Since Unity 5.5, the location of the setting of the Rendering Path has changed from Player Settings to Graphics Settings.

graphics

And I wrote an article about uRaymarching. I hope it will help you use this plugin.

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PxSonny avatar PxSonny commented on July 23, 2024

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