Giter Site home page Giter Site logo

psa's Introduction

PSA

Esta version del servidor usado para el Curso: Single Page Aplication con JavaScript, fue originalmente desarrollado por Alexys Lozada docente de EDteam, en la version original descrita en el curso, la cual fue la que intente correr originalmente la conexion asincrona funcionaba perfectamente, pero al intentar realizar la conexion al webSocket obtenia un error de servidor (code error: 500), asi que me tomé la tarea de leer la documentacion de melody (framework de WS usado en el servidor) y de go, con el fin de solucionar el problema.

el problema se encontraba en el archivo WS.go, a continuacion se listan los cambios realizados, los cuales me funcionaron y permitieron realizar una conexion exitosa y comunicacion con el WS, espero sea de su utilidad.

<---- la estructura WebSocketResponse corresponde a la estructura orginal ResponseWS ---->

package main

import (
	"encoding/json"
	"github.com/labstack/echo"
	"github.com/labstack/gommon/log"
	"github.com/olahol/melody"
)

var mel = melody.New() // se actualiza anteriormente -> var mel *melody.Melody

func WebSocket(c echo.Context) error {
	mel.HandleRequest(c.Response().Writer, c.Request())
	mel.HandleConnect(hConnect)
	mel.HandleDisconnect(hDisconnect)
	mel.HandleMessage(hMessage)
	return nil
}

func hConnect(s *melody.Session) {
	if !validateToken(s) {
		return
	}
	nick := getNickFromURL(s)
	m := &WebSocketResponse{
		Type:    "connect",
		From:    nick,
		Data: "Conectado",
	}
	sendMessage(m)
}

func hDisconnect(s *melody.Session) {
	if !validateToken(s) {
		return
	}
	nick := getNickFromURL(s)
	m := &WebSocketResponse{
		Type:    "disconnect",
		From:    nick,
		Data: "Desconectado",
	}
	sendMessage(m)
}

func hMessage(s *melody.Session, msg []byte) {
	nick := getNickFromURL(s)

	var data = make(map[string]interface{}) //se corrige anteriormente -> var data map[string]interface{}
	err := json.Unmarshal(msg, &data)       //se corrige anteriormente -> err := json.Unmarshal(msg, data)
	if err != nil {
		log.Printf("no se pudo procesar el mensaje %v", err)
		return
	}

	if data["type"] == "ping" {
		mel.BroadcastFilter([]byte("pong"), func(ss *melody.Session) bool {
			return ss == s
		})
	}

	m := &WebSocketResponse{
		Type: data["type"].(string),
		From: nick,
		Data: data["data"].(string),
	}
	sendMessage(m)
}

func validateToken(s *melody.Session) bool {
	t := s.Request.URL.Query().Get("token")
	return t == token
}

func getNickFromURL(s *melody.Session) string {
	return s.Request.URL.Query().Get("nick")
}

func sendMessage(m *WebSocketResponse) {
	j, err := json.Marshal(m)
	if err != nil {
		log.Printf("no se pudo convertir el mensaje a json: %v", err)
		return
	}

	mel.Broadcast(j)
}

psa's People

Contributors

hector9414-dev avatar

Stargazers

Gustavo Atencio Mauricio avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.