heerdemoglu / minigame_hit_and_run Goto Github PK
View Code? Open in Web Editor NEWDesign of an agent that exploits cliff vaulting mechanics of Colossus in Starcraft II.
Design of an agent that exploits cliff vaulting mechanics of Colossus in Starcraft II.
Ey!
I am testing the HitAndRun mini-game in order to add it to the community curated list I am doing. There is not problem in the test coming from the editor. However, when running it from the console with the pySC2 random agent, it raises a connection error .
Traceback (most recent call last):
File "/usr/local/lib/python3.6/site-packages/websocket/_socket.py", line 80, in recv
bytes_ = sock.recv(bufsize)
socket.timeout: timed out
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/runpy.py", line 193, in _run_module_as_main
"__main__", mod_spec)
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/runpy.py", line 85, in _run_code
exec(code, run_globals)
File "/usr/local/lib/python3.6/site-packages/pysc2/bin/agent.py", line 112, in <module>
app.run(main)
File "/usr/local/lib/python3.6/site-packages/absl/app.py", line 272, in run
_run_main(main, argv)
File "/usr/local/lib/python3.6/site-packages/absl/app.py", line 237, in _run_main
sys.exit(main(argv))
File "/usr/local/lib/python3.6/site-packages/pysc2/bin/agent.py", line 98, in main
run_thread(agent_cls, FLAGS.map, FLAGS.render)
File "/usr/local/lib/python3.6/site-packages/pysc2/bin/agent.py", line 74, in run_thread
visualize=visualize) as env:
File "/usr/local/lib/python3.6/site-packages/pysc2/env/sc2_env.py", line 132, in __init__
self._setup((agent_race, bot_race, difficulty), **kwargs)
File "/usr/local/lib/python3.6/site-packages/pysc2/env/sc2_env.py", line 185, in _setup
self._launch(interface, player_setup)
File "/usr/local/lib/python3.6/site-packages/pysc2/env/sc2_env.py", line 218, in _launch
self._controllers[0].join_game(join)
File "/usr/local/lib/python3.6/site-packages/pysc2/lib/remote_controller.py", line 80, in _valid_status
return func(self, *args, **kwargs)
File "/usr/local/lib/python3.6/site-packages/pysc2/lib/remote_controller.py", line 55, in _check_error
return check_error(func(*args, **kwargs), error_enum)
File "/usr/local/lib/python3.6/site-packages/pysc2/lib/stopwatch.py", line 197, in _stopwatch
return func(*args, **kwargs)
File "/usr/local/lib/python3.6/site-packages/pysc2/lib/remote_controller.py", line 120, in join_game
return self._client.send(join_game=req_join_game)
File "/usr/local/lib/python3.6/site-packages/pysc2/lib/protocol.py", line 127, in send
res = self.send_req(sc_pb.Request(**kwargs))
File "/usr/local/lib/python3.6/site-packages/pysc2/lib/protocol.py", line 113, in send_req
return self.read()
File "/usr/local/lib/python3.6/site-packages/pysc2/lib/stopwatch.py", line 197, in _stopwatch
return func(*args, **kwargs)
File "/usr/local/lib/python3.6/site-packages/pysc2/lib/protocol.py", line 86, in read
response = self._read()
File "/usr/local/lib/python3.6/site-packages/pysc2/lib/protocol.py", line 152, in _read
response_str = self._sock.recv()
File "/usr/local/lib/python3.6/site-packages/websocket/_core.py", line 293, in recv
opcode, data = self.recv_data()
File "/usr/local/lib/python3.6/site-packages/websocket/_core.py", line 310, in recv_data
opcode, frame = self.recv_data_frame(control_frame)
File "/usr/local/lib/python3.6/site-packages/websocket/_core.py", line 323, in recv_data_frame
frame = self.recv_frame()
File "/usr/local/lib/python3.6/site-packages/websocket/_core.py", line 357, in recv_frame
return self.frame_buffer.recv_frame()
File "/usr/local/lib/python3.6/site-packages/websocket/_abnf.py", line 340, in recv_frame
self.recv_header()
File "/usr/local/lib/python3.6/site-packages/websocket/_abnf.py", line 288, in recv_header
header = self.recv_strict(2)
File "/usr/local/lib/python3.6/site-packages/websocket/_abnf.py", line 375, in recv_strict
bytes_ = self.recv(min(16384, shortage))
File "/usr/local/lib/python3.6/site-packages/websocket/_core.py", line 427, in _recv
return recv(self.sock, bufsize)
File "/usr/local/lib/python3.6/site-packages/websocket/_socket.py", line 83, in recv
raise WebSocketTimeoutException(message)`
It also have an error in the visual script ScoreUpdatesVictory in CreateUnitsWithDefaultFacing.
I will work on the debugging, please let me know if you solve it somehow
thanks!
Scripted and RL based agents should be written for the minigame. Current RL methods include Q-Learning, Temporal Difference Learning, and Multi-Armed Bandit problems.
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