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armaz's Introduction

Heimskr ๐Ÿ˜Ž

I'm Kai Tamkun.

Projects

  • Why: an instruction set architecture, including tools like an assembler, linker and VM.
  • ll2w: a standalone half-compiler that compiles LLVM intermediate representation into Why bytecode.
  • Untitled Game 2: a simple resource collection and trading game for GTK 4.
  • game3: another approach to the previous game's general idea, this time with actual graphics!
  • wavegen: implementations of the NES and Game Boy APUs in Chisel3, along with text and graphics.
  • Algiz: an HTTP 1.1 (+ WebSockets) server with a plugin architecture.
  • C+-: a language with a feature set between C and C++ that compiles to Why bytecode.
  • Wahtwล: an abstraction layer that unifies inotify and FSEvents under a common C++ interface.
  • Spjalla: a terminal-based IRC client.
  • Reden: a GTK 4 IRC client.
  • PingPong: a C++ IRC library used in Spjalla and Reden.
  • Haunted: a C++ terminal UI library used in Spjalla and the Why VM.
  • Formicine: a C++ library for ANSI terminal escapes used in Haunted.
  • Thurisaz: a kernel for Why written in C++.
  • Thorn: a kernel for x86_64 written in C++.
  • Armaz: a kernel for Raspberry Pi 4 written in C++.
  • Probability Chess: an implementation of my chance-based chess variant.
  • RV32-Verilog: a GTK 4 interface for Fernsicles's 32-bit RISC-V simulator.
  • Serial: a simple serial monitor.
  • Strender: a C++ library for hierarchical generation of strings.
  • mask: a C++ library for controlling Chemion glasses.
  • BME680 Reader: a Flipper Zero application to read data from BME680 sensors.
  • SCD30 Reader: a Flipper Zero application to read data from SCD30 sensors.
  • Mead: a successor to C+- that compiles to LLVM IR.

armaz's People

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