I will eat you
hemidemisemipresent#0301
on discord (on github the semi and demi are swapped because someone took hemidemisemipresent)
Average use-JS-for-everything person
image/link | repo |
---|---|
I heard its cool to do stuff like this:
Instructions to install BTD6 Mods
Home Page: https://hemisemidemipresent.github.io/btd6-modding-tutorial/
when you get the first monkey village mentoring it crashes
Not a big issue just slightly annoying, when you make a custom map with this the icon for it will appear as whatever there was on the last page. It doesn't show the actual map.
Everytime I try and download MelonLoader. My antivirus software stops it because of detected malware. I don't know why it's happening but it needs to be fixed.
When I put the dll file in the game just acts like I have no mods but still says modified client detected and removes some features
both stock windows file explorer and winrar cant open the zip because its "damaged". is my pc broken or what?
i set the land and the path, restarted the game and opened the map, the game crashes while loading the map, and the console is stuck at "clearing old map visuals" or something like that. any idea whats causing this?
Stops on Logging into Epic account, checking permissions or something like this.
Also, Btd6ModHelper.dll isn't working in shows:
[16:18:20.422] ------------------------------
[16:18:20.423] 'BloonsTD6 Mod Helper v3.1.10' is incompatible:
[16:18:20.425] - BloonsTD6 Mod Helper is only compatible with the following Games:
[16:18:20.425] - 'BloonsTD6' by Ninja Kiwi
[16:18:20.426] ------------------------------
I have license of game in Epic Games store, maybe this is a problem? If not, how I can fix it?
There are also some screenshots that I think can be useful
Is there any way you can put an option to allow the use of mods in Odyssey? For accounts that are already flagged or don't mind getting flagged, it'd be cool to get to use the speedhack on Odyssey!
Thanks guys and stay safe!
i just cant find it and i read the instructions about 3 or 4 times please help
if i run the mod helper and melonloader i get this [11:05:49.482] [Il2CppAssemblyGenerator] [ERROR]
[11:05:49.650] [Il2CppAssemblyGenerator] [ERROR] Onverwerkte uitzondering: System.AggregateException: Er zijn รรn of meer fouten opgetreden. ---> System.NotSupportedException: Object elements in a custom attribute signature should be either 'null' or an instance of BoxedArgument.
[11:05:49.656] [Il2CppAssemblyGenerator] [ERROR] --- Einde van intern uitzonderingsstackpad ---
[11:05:49.658] [Il2CppAssemblyGenerator] [ERROR] bij System.Linq.Parallel.QueryTaskGroupState.QueryEnd(Boolean userInitiatedDispose)
[11:05:49.663] [Il2CppAssemblyGenerator] [ERROR] bij System.Linq.Parallel.DefaultMergeHelper2.System.Linq.Parallel.IMergeHelper<TInputOutput>.Execute() [11:05:49.668] [Il2CppAssemblyGenerator] [ERROR] bij System.Linq.Parallel.MergeExecutor
1.Execute[TKey](PartitionedStream2 partitions, Boolean ignoreOutput, ParallelMergeOptions options, TaskScheduler taskScheduler, Boolean isOrdered, CancellationState cancellationState, Int32 queryId) [11:05:49.671] [Il2CppAssemblyGenerator] [ERROR] bij System.Linq.Parallel.PartitionedStreamMerger
1.Receive[TKey](PartitionedStream2 partitionedStream) [11:05:49.675] [Il2CppAssemblyGenerator] [ERROR] bij System.Linq.Parallel.UnaryQueryOperator
2.UnaryQueryOperatorResults.GivePartitionedStream(IPartitionedStreamRecipient1 recipient) [11:05:49.685] [Il2CppAssemblyGenerator] [ERROR] bij System.Linq.Parallel.QueryOperator
1.GetOpenedEnumerator(Nullable1 mergeOptions, Boolean suppressOrder, Boolean forEffect, QuerySettings querySettings) [11:05:49.713] [Il2CppAssemblyGenerator] [ERROR] bij System.Linq.Parallel.QueryOpeningEnumerator
1.OpenQuery()
[11:05:49.721] [Il2CppAssemblyGenerator] [ERROR] bij System.Linq.Parallel.QueryOpeningEnumerator1.MoveNext() [11:05:49.725] [Il2CppAssemblyGenerator] [ERROR] bij System.Linq.ParallelEnumerable.ToList[TSource](ParallelQuery
1 source)
[11:05:49.740] [Il2CppAssemblyGenerator] [ERROR] bij Cpp2IL.Core.CorePlugin.AsmResolverDummyDllOutputFormat.DoOutput(ApplicationAnalysisContext context, String outputRoot) in C:\Users\Sam\RiderProjects\Cpp2IL\Cpp2IL.Core\CorePlugin\AsmResolverDummyDllOutputFormat.cs:regel 88
[11:05:49.803] [Il2CppAssemblyGenerator] [ERROR] bij Cpp2IL.Program.MainWithArgs(Cpp2IlRuntimeArgs runtimeArgs) in C:\Users\Sam\RiderProjects\Cpp2IL\Cpp2IL\Program.cs:regel 436
[11:05:49.814] [Il2CppAssemblyGenerator] [ERROR] bij Cpp2IL.Program.Main(String[] args) in C:\Users\Sam\RiderProjects\Cpp2IL\Cpp2IL\Program.cs:regel 359
its all in red
game progress reset and put my account back to level 1, tutorial, and whenever i closed the game it would reset those 1-2 levels i got. i fixed it but i need mods
I get the harmony exception every time I click the start button even though the mod helper is the only mod in the folder. Error message is below.
[01:20:30.106] [ERROR] Exception in Harmony patch of method void Assets.Scripts.Models.Profile.ProfileModel::Validate(Il2CppSystem.Runtime.Serialization.StreamingContext context):
System.NullReferenceException: Object reference not set to an instance of an object
at BTD_Mod_Helper.Api.ProfileManagement.CleanProfile (Assets.Scripts.Models.Profile.ProfileModel profile, System.Collections.Generic.IReadOnlyCollection1[T] towers, System.Collections.Generic.IReadOnlyCollection
1[T] upgrades, System.Collections.Generic.IReadOnlyCollection`1[T] heroes, System.Boolean current) [0x00066] in <44b902c01bd9449e8e67fa6639fded5e>:0
at BTD_Mod_Helper.Api.ProfileManagement.CleanPastProfile (Assets.Scripts.Models.Profile.ProfileModel profile) [0x000c9] in <44b902c01bd9449e8e67fa6639fded5e>:0
at BTD_Mod_Helper.Patches.ProfileModel_Validate.Prefix (Assets.Scripts.Models.Profile.ProfileModel __instance) [0x00001] in <44b902c01bd9449e8e67fa6639fded5e>:0
at (wrapper dynamic-method) Assets.Scripts.Models.Profile.ProfileModel.DMD<Assets.Scripts.Models.Profile.ProfileModel::Validate>(Assets.Scripts.Models.Profile.ProfileModel,Il2CppSystem.Runtime.Serialization.StreamingContext)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<Assets.Scripts.Models.Profile.ProfileModel::Validate>_il2cpp(intptr,intptr)
[01:20:30.353] Preferences Saved!
What file are you talking about in map_editor, pls help
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