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View Code? Open in Web Editor NEWModernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
License: MIT License
Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
License: MIT License
When creating a PBR material, the expectation is for the shader to provide basic specularity with the smoothness slider, and more advanced specularity with the metalness texture. The current result is that the material has no specularity unless the metalness texture is applied.
When using the Metallic PBR shader with smoothness > 0, it causes the entire scene specularity to flicker randomly.
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