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HaGame2

2D/3D batteries included game development library written in c++. It is designed to be as decoupled as possible to allow applications of various design. Therefore, it is up to the game designer to implement game engine features such as a render pipeline, gameplay features, etc.

Contains the following set of features:

  • Core
    • Game runtime able to run headless and in a separate thread
    • Entity Component System
    • Scene system
  • Math
    • Custom Vector, Matrix, Quaternion library
    • Collision detection
  • Input
    • Keyboard & Mouse support
    • Gamepad support
    • Unified device handler
    • Mappings TODO
  • Graphics
    • Flexible render pipeline - defined at the application level
    • Deferred rendering
    • Particle emitter
    • Sprite Sheet support
    • Text Rendering
    • Standard library of common shaders
  • Audio
    • 3D Audio supported
  • Physics - TODO (currently handled on application level)
  • Common - set of common components you can use in projects

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