heuripedes / sdlarch Goto Github PK
View Code? Open in Web Editor NEWsmall libretro frontend created for educational purposes
License: BSD 3-Clause "New" or "Revised" License
small libretro frontend created for educational purposes
License: BSD 3-Clause "New" or "Revised" License
When running through the following OpenGL sample:
https://github.com/libretro/libretro-samples/tree/master/video/opengl/libretro_test_gl_fixedfunction
I get the following:
Failed to create OpenGL context: Could not create GL context: BadMatch (invalid parameter attributes)
It works through RetroArch though, know what I'm missing?
First of all. Great work.
Wait you seems to understand portuguese :)
So, here it goes:
Vi que possui dois projetos: nanoarch e sdlarch que são similares.
A ideia seria, abstrair a saída gráfica e sonora utilizando NDI.
Já que existe o núcleo libretro-ffmeg que poderia ser compilado com suporte a Network Device Interface.
Com isso, "em teoria", poderia fazer streaming de qualquer jogo suportado por libretro para qualquer dispositivo sem a necessidade da camada gráfica/sonora em sdl2 ou glfw. Imagino que para o joystick ainda seria necessário.
Os clientes VLC e OBS parecem já suportar.
Tive essa ideia, enquanto ouvia o criador Andrew comentando sobre o protocolo.
Enfim, vou fazer um fork do projeto e tentar implementar também.
Implement definition for RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK
.
It appears that -1 is assigned as file size at
Line 700 in 10a9ffd
A crash follows after trying to allocate a buffer of (size_t)-1
bytes
Running Mario Kart 64, getting desynced audio.
RETRO_ENVIRONMENT_GET_PERF_INTERFACE
We could adapt it around SDL_GetTicks()
.
A libretro core can declare
bool no_game = true;
env_cb(RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME, &no_game);
In that case, it should be possible to run the core without specifying a game.
However, sdlarch refuses to launch with just one argument (usage: sdlarch <core> <game>
)
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