This project allows for visual scripting in UE4 similar to Blueprints, but at runtime. The way this is set up does not make use of any UE4 boilerplate and could with a few adjustments be used in another engine.
The idea is to have a node which can execute simple lua scripts to have the end user be able to write quick calculations without needing to place many nodes. Right now the goal is to be able to implement the plugin without alteration.
This will probably lead in replacing FNodeVarArgsArray with a FNodeVarArgsMap which contains a map. This will cause more memory usage when using arrays and single values, but imo this is worth doing regardless.
When starting a build after having built before, it needs to build 53 actions with each build. Running the debugger through VS also requires a build each time.