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License: MIT License
UrGUI: easy to create GUI for Unity mods and debug
License: MIT License
ColorPicker, TextField, FloatField
Calls onValueChanged Action as soon as value change
Add option to call this Action only when user loses focus or save button
Make custom controls separated for easier and another usage (outside GUIWindow)
Change transparency of dropdown selection
to see which ColorPicker is selected
Ability to drag n slide to change values on Float/IntFields - will be useful in V2/V3 controls
currently to create a GUIWindow
you need to specify starting X/Y position and width/height like so...
var window1 = GUIWindow.Begin("window1's title", 10, 10, 200, 400);
make a dynamic positioning to be able to create a window with only title parameter like so...
var window1 = GUIWindow.Begin("window1's title");
support multiple windows that don't cover each other
Rename GUIWindow
+ other classes and their confusing namespaces
Unity already has UnityEngine.GUI.Window
so it's a little confusing.
Desc
Usage
Build
Release
Images/gifs
Automatically call window.Draw()
or at least warn if no call has been made
the bottom one is default GUI.Box
Search field that filters items in scrollview
items can have multiple controls such as labels, buttons, toggles...
fixing this would also fix #28
Make support for multiple buttons to be next to each other
same as FloatField but with int
Remove AlignControl in GUIFormatting
use native GUISkin/GUIStyle formatting
.ini/.json/.xml
defining only 4 floats without specifying name is now not possible due to the dynamic Begin parameters (06a2274)
window1 = GUIWindow.Begin("Example", 10, 10, 200, 200);
reorganizing optional size parameters might be a temporary solution
would be mostly used for Label and Separator (up, middle, down)
previous version of this removed in 756670c
In toggle's gif is wrong title
In slider's gif is wrong title
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