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RecordRTC is a server-less (entire client-side) JavaScript library can be used to record WebRTC audio/video media streams. It supports cross-browser audio/video recording. https://www.webrtc-experiment.com/RecordRTC/ =>

Home Page: http://RecordRTC.org/

HTML 29.75% JavaScript 65.21% ApacheConf 0.08% PHP 0.89% C# 4.02% ASP 0.02% Batchfile 0.02% Shell 0.01%

recordrtc's Introduction

RecordRTC: WebRTC audio/video recording

RecordRTC Documentation / RecordRTC Wiki Pages / RecordRTC Demo / WebRTC Experiments

npm downloads Build Status: Linux

RecordRTC is a JavaScript-based media-recording library for modern web-browsers (supporting WebRTC getUserMedia API). It is optimized for different devices and browsers to bring all client-side (pluginfree) recording solutions in single place.

Check all releases:

Please check dev directory for development files.

  1. RecordRTC API Reference
  2. MRecordRTC API Reference
  3. MediaStreamRecorder API Reference
  4. StereoAudioRecorder API Reference
  5. WhammyRecorder API Reference
  6. Whammy API Reference
  7. CanvasRecorder API Reference
  8. GifRecorder API Reference
  9. Global API Reference

Browsers Support:

Browser Support
Firefox Stable / Aurora / Nightly
Google Chrome Stable / Canary / Beta / Dev
Opera Stable / NEXT
Android Chrome / Firefox / Opera
Microsoft Edge Normal Build

How RecordRTC encodes wav/webm?

Media File Bitrate/Framerate encoders Framesize additional info
Audio File (WAV) 1411 kbps pcm_s16le 44100 Hz stereo, s16
Video File (WebM) 60 kb/s (whammy) vp8 codec yuv420p -- SAR 1:1 DAR 4:3, 1k tbr, 1k tbn, 1k tbc (default)

RecordRTC Demos

  1. RecordRTC to Node.js
  2. RecordRTC to PHP
  3. RecordRTC to ASP.NET MVC
  4. RecordRTC & HTML-2-Canvas i.e. Canvas/HTML Recording!
  5. MRecordRTC i.e. Multi-RecordRTC!
  6. RecordRTC on Ruby!
  7. RecordRTC over Socket.io
  8. ffmpeg-asm.js and RecordRTC! Audio/Video Merging & Transcoding!
  9. RecordRTC / PHP / FFmpeg
  10. Record Audio and upload to Nodejs server
  11. ConcatenateBlobs.js - Concatenate multiple recordings in single Blob!
  12. Remote stream recording
  13. Mp3 or Wav Recording

How to link?

npm install recordrtc

# you can use with "require" (browserify/nodejs)
var RecordRTC = require('recordrtc');
var recorder = RecordRTC(mediaStream, { type: 'audio'});

or using Bower:

bower install recordrtc

To use it:

<script src="./node_modules/recordrtc/RecordRTC.js"></script>

<!-- or -->
<script src="//cdn.WebRTC-Experiment.com/RecordRTC.js"></script>

<!-- or -->
<script src="//www.WebRTC-Experiment.com/RecordRTC.js"></script>

There are some other NPM packages regarding RecordRTC:

How to capture stream?

<script src="https://cdn.rawgit.com/webrtc/adapter/master/adapter.js"></script>

<script>
function successCallback(stream) {
    // RecordRTC usage goes here
}

function errorCallback(errror) {
    // maybe another application is using the device
}

var mediaConstraints = { video: true, audio: true };

navigator.mediaDevices.getUserMedia(mediaConstraints).then(successCallback).catch(errorCallback);
</script>

Record audio+video in Firefox

You'll be recording both audio/video in single WebM container. Though you can edit RecordRTC.js to record in mp4.

var recordRTC;

function successCallback(stream) {
    // RecordRTC usage goes here

    var options = {
      mimeType: 'video/webm', // or video/mp4 or audio/ogg
      audioBitsPerSecond: 128000,
      videoBitsPerSecond: 128000,
      bitsPerSecond: 128000 // if this line is provided, skip above two
    };
    recordRTC = RecordRTC(MediaStream);
    recordRTC.startRecording();
}

function errorCallback(errror) {
    // maybe another application is using the device
}

var mediaConstraints = { video: true, audio: true };

navigator.mediaDevices.getUserMedia(mediaConstraints).then(successCallback).catch(errorCallback);

btnStopRecording.onclick = function () {
    recordRTC.stopRecording(function (audioVideoWebMURL) {
        video.src = audioVideoWebMURL;

        var recordedBlob = recordRTC.getBlob();
        recordRTC.getDataURL(function(dataURL) { });
    });
};

Demo: AudioVideo-on-Firefox.html

Record only Audio

var recordRTC = RecordRTC(mediaStream);
recordRTC.startRecording();
recordRTC.stopRecording(function(audioURL) {
    audio.src = audioURL;

    var recordedBlob = recordRTC.getBlob();
    recordRTC.getDataURL(function(dataURL) { });
});

Echo Issues

Simply set volume=0 or muted=true over <audio> or <video> element:

videoElement.muted = true;
audioElement.muted = true;

Otherwise, you can pass some media constraints:

function successCallback(stream) {
    // RecordRTC usage goes here
}

function errorCallback(errror) {
    // maybe another application is using the device
}

var mediaConstraints = {
    audio: {
        mandatory: {
            echoCancellation: false,
            googAutoGainControl: false,
            googNoiseSuppression: false,
            googHighpassFilter: false
        },
        optional: [{
          googAudioMirroring: false
        }]
    },
};

navigator.mediaDevices.getUserMedia(mediaConstraints).then(successCallback).catch(errorCallback);

Record Video

Everything is optional except type:'video':

var options = {
   type: 'video',
   frameInterval: 20 // minimum time between pushing frames to Whammy (in milliseconds)
};
var recordRTC = RecordRTC(mediaStream, options);
recordRTC.startRecording();
recordRTC.stopRecording(function(videoURL) {
    video.src = videoURL;

    var recordedBlob = recordRTC.getBlob();
    recordRTC.getDataURL(function(dataURL) { });
});

Record animated GIF image

Everything is optional except type:'gif':

// you must "manually" link:
// https://cdn.webrtc-experiment.com/gif-recorder.js

var options = {
   type: 'gif',
   frameRate: 200,
   quality: 10
};
var recordRTC = RecordRTC(mediaStream || canvas || context, options);
recordRTC.startRecording();
recordRTC.stopRecording(function(gifURL) {
   mediaElement.src = gifURL;
});

Record a Webpage

You can say it: "HTML/Canvas Recording using RecordRTC"!

<script src="//cdn.WebRTC-Experiment.com/RecordRTC.js"></script>
<script src="//cdn.webrtc-experiment.com/screenshot.js"></script>

<div id="elementToShare" style="width:100%;height:100%;background:green;"></div>
<script>
var elementToShare = document.getElementById('elementToShare');
var recordRTC = RecordRTC(elementToShare, {
    type: 'canvas'
});
recordRTC.startRecording();
recordRTC.stopRecording(function(videoURL) {
    video.src = videoURL;

    var recordedBlob = recordRTC.getBlob();
    recordRTC.getDataURL(function(dataURL) { });
});
</script>

See a demo: /Canvas-Recording/

API Reference

initRecorder

It is a function that can be used to initiate recorder however skip getting recording outputs. It will provide maximum accuracy in the outputs after using startRecording method. Here is how to use it:

var audioRecorder = RecordRTC(mediaStream, {
  recorderType: StereoAudioRecorder
});

var videoRecorder = RecordRTC(mediaStream, {
  recorderType: WhammyRecorder
});

videoRecorder.initRecorder(function() {
  audioRecorder.initRecorder(function() {
    // Both recorders are ready to record things accurately
    videoRecorder.startRecording();
    audioRecorder.startRecording();
  });
});

After using stopRecording, you'll see that both WAV/WebM blobs are having following charachteristics:

  1. Both are having same recording duration i.e. length
  2. Video recorder is having no blank frames
  3. Audio recorder is having no empty buffers

This method is really useful to sync audio/video outputs.

setRecordingDuration

You can ask RecordRTC to auto stop recording after specific duration. It accepts one mandatory and one optional argument:

recordRTC.setRecordingDuration(milliseconds, stoppedCallback);

// the easiest one:
recordRTC.setRecordingDuration(milliseconds).onRecordingStopped(stoppedCallback);

Try a simple demo; paste in the chrome console:

navigator.mediaDevices.getUserMedia({
    video: true
}).then(function(stream) {
    var recordRTC = RecordRTC(stream, {
        recorderType: WhammyRecorder
    });

    // auto stop recording after 5 seconds
    recordRTC.setRecordingDuration(5 * 1000).onRecordingStopped(function(url) {
        console.debug('setRecordingDuration', url);
        window.open(url);
    })

    recordRTC.startRecording();
}).catch(function(error) {
    console.error(error);
});

clearRecordedData

This method can be used to clear old recorded frames/buffers. Snippet:

recorder.clearRecordedData();

recorderType

If you're using recorderType then you don't need to use type. Second one will be redundant i.e. skipped.

You can force any Recorder by passing this object over RecordRTC constructor:

var audioRecorder = RecordRTC(mediaStream, {
  recorderType: StereoAudioRecorder
})

It means that ALL_BROWSERS will be using StereoAudioRecorder i.e. WebAudio API for audio recording.

This feature brings remote audio recording support in Firefox, and local audio recording support in Microsoft Edge.

You can even force WhammyRecorder on Firefox however webp format isn't yet supported in standard Firefox builds. It simply means that, you're skipping MediaRecorder API in Firefox.

type

If you are NOT using recorderType parameter then type parameter can be used to ask RecordRTC choose best recorder-type for recording.

// if it is Firefox, then RecordRTC will be using MediaStreamRecorder.js
// if it is Chrome or Opera, then RecordRTC will be using WhammyRecorder.js
var recordVideo = RecordRTC(mediaStream, {
  type: 'video'
});

// if it is Firefox, then RecordRTC will be using MediaStreamRecorder.js
// if it is Chrome or Opera or Edge, then RecordRTC will be using StereoAudioRecorder.js
var recordVideo = RecordRTC(mediaStream, {
  type: 'audio'
});

frameInterval

Set minimum interval (in milliseconds) between each time we push a frame to Whammy recorder.

var whammyRecorder = RecordRTC(videoStream, {
  recorderType: WhammyRecorder,
  frameInterval: 1   // setTimeout interval
});

disableLogs

You can disable all the RecordRTC logs by passing this Boolean:

var recorder = RecordRTC(mediaStream, {
  disableLogs: true
});

numberOfAudioChannels

You can force StereoAudioRecorder to record single-audio-channel only. It allows you reduce WAV file size to half.

var audioRecorder = RecordRTC(audioStream, {
  recorderType: StereoAudioRecorder,
  numberOfAudioChannels: 1 // or leftChannel:true
});

It will reduce WAV size to half!

This feature is useful only in Chrome and Microsoft Edge (WAV-recorders). It can work in Firefox as well.

How to set video width/height?

var options = {
   type: 'video',
   video: {
      width: 320,
      height: 240
   },
   canvas: {
      width: 320,
      height: 240
   }
};

var recordVideo = RecordRTC(MediaStream, options);

pauseRecording

RecordRTC pauses recording buffers/frames.

recordRTC.pauseRecording();

resumeRecording

If you're using "initRecorder" then it asks RecordRTC that now its time to record buffers/frames. Otherwise, it asks RecordRTC to not only initialize recorder but also record buffers/frames.

recordRTC.resumeRecording();

getDataURL

Optionally get "DataURL" object instead of "Blob".

recordRTC.getDataURL(function(dataURL) {
   mediaElement.src = dataURL;
});

getBlob

Get "Blob" object. A blob object looks similar to input[type=file]. Which means that you can append it to FormData and upload to server using XMLHttpRequest object. Even socket.io nowadays supports blob-transmission.

blob = recordRTC.getBlob();

toURL

A virtual URL. It can be used only inside the same browser. You can't share it. It is just providing a preview of the recording.

window.open( recordRTC.toURL() );

save

Invoke save-as dialog. You can pass "fileName" as well; though fileName argument is optional.

recordRTC.save('File Name');

bufferSize

Here is how to customize Buffer-Size for audio recording?

// From the spec: This value controls how frequently the audioprocess event is
// dispatched and how many sample-frames need to be processed each call.
// Lower values for buffer size will result in a lower (better) latency.
// Higher values will be necessary to avoid audio breakup and glitches
// bug: how to minimize wav size?
// workaround? obviously ffmpeg!
// The size of the buffer (in sample-frames) which needs to
// be processed each time onprocessaudio is called.

// Legal values are (256, 512, 1024, 2048, 4096, 8192, 16384).

var options = {
   bufferSize: 16384
};
var recordRTC = RecordRTC(audioStream, options);

Following values are allowed for buffer-size:

// Legal values are (256, 512, 1024, 2048, 4096, 8192, 16384)

If you passed invalid value then you'll get blank audio.

sampleRate

Here is jow to customize Sample-Rate for audio recording?

// The sample rate (in sample-frames per second) at which the
// AudioContext handles audio. It is assumed that all AudioNodes
// in the context run at this rate. In making this assumption,
// sample-rate converters or "varispeed" processors are not supported
// in real-time processing.
// The sampleRate parameter describes the sample-rate of the
// linear PCM audio data in the buffer in sample-frames per second.

// An implementation must support sample-rates in at least
// the range 22050 to 96000.

var options = {
   sampleRate: 96000
};
var recordRTC = RecordRTC(audioStream, options);

Values for sample-rate must be greater than or equal to 22050 and less than or equal to 96000.

If you passed invalid value then you'll get blank audio.

You can pass custom sample-rate values only on Mac (or additionally maybe on Windows 10).

mimeType

This option allows you set MediaRecorder output format (currently works only in Firefox; Chrome support coming soon):

var options = {
  mimeType 'video/webm', // or video/mp4 or audio/ogg
  bitsPerSecond: 128000
};
var recorder = RecordRTC(mediaStream, options);

Note: For chrome, it will simply auto-set type:audio or video parameters to keep supporting StereoAudioRecorder.js and WhammyRecorder.js.

That is, you can skip passing type:audio parameter when you're using mimeType parameter.

bitsPerSecond

The chosen bitrate for the audio and video components of the media. If this is specified along with one or the other of the above properties, this will be used for the one that isn't specified.

var options = {
  mimeType 'video/webm', // or video/mp4 or audio/ogg
  bitsPerSecond: 128000
};
var recorder = RecordRTC(mediaStream, options);

audioBitsPerSecond

The chosen bitrate for the audio component of the media.

var options = {
  mimeType 'audio/ogg',
  audioBitsPerSecond: 128000
};
var recorder = RecordRTC(mediaStream, options);

videooBitsPerSecond

The chosen bitrate for the video component of the media.

var options = {
  mimeType 'video/webm', // or video/mp4
  videooBitsPerSecond: 128000
};
var recorder = RecordRTC(mediaStream, options);

onAudioProcessStarted

Note: "initRecorder" is preferred over this old hack. Both works similarly.

Useful to recover audio/video sync issues inside the browser:

recordAudio = RecordRTC( stream, {
     onAudioProcessStarted: function( ) {
         recordVideo.startRecording();
     }
});

recordVideo = RecordRTC(stream, {
    type: 'video'
});

recordAudio.startRecording();

onAudioProcessStarted fixes shared/exclusive audio gap (a little bit). Because shared audio sometimes causes 100ms delay... sometime about 400-to-500 ms delay. Delay depends upon number of applications concurrently requesting same audio devices and CPU/Memory available. Shared mode is the only mode currently available on 90% of windows systems especially on windows 7.

autoWriteToDisk

Using autoWriteToDisk; you can suggest RecordRTC to auto-write to indexed-db as soon as you call stopRecording method.

var recordRTC = RecordRTC(MediaStream, {
    autoWriteToDisk: true
});

autoWriteToDisk is helpful for single stream recording and writing to disk; however for MRecordRTC; writeToDisk is preferred one.

writeToDisk

You can write recorded blob to disk using writeToDisk method:

recordRTC.stopRecording();
recordRTC.writeToDisk();

getFromDisk

You can get recorded blob from disk using getFromDisk method:

// get all blobs from disk
RecordRTC.getFromDisk('all', function(dataURL, type) {
   type == 'audio'
   type == 'video'
   type == 'gif'
});

// or get just single blob
RecordRTC.getFromDisk('audio', function(dataURL) {
   // only audio blob is returned from disk!
});

For MRecordRTC; you can use word MRecordRTC instead of RecordRTC!

Another possible situation!

var recordRTC = RecordRTC(mediaStream);
recordRTC.startRecording();
recordRTC.stopRecording(function(audioURL) {
   mediaElement.src = audioURL;
});

// "recordRTC" instance object to invoke "getFromDisk" method!
recordRTC.getFromDisk(function(dataURL) {
   // audio blob is automaticlaly returned from disk!
});

In the above example; you can see that recordRTC instance object is used instead of global RecordRTC object.

Clarifications

Is WinXP supported?

No WinXP SP2 based "Chrome" support. However, RecordRTC works on WinXP Service Pack 3.

Is Chrome on Android supported?

RecordRTC uses WebAudio API for stereo-audio recording. AFAIK, WebAudio is not supported on android chrome releases, yet.

Firefox merely supports audio-recording on Android devices.

Stereo or Mono?

Audio recording fails for mono audio. So, try stereo audio only.

MediaRecorder API (in Firefox) seems using mono-audio-recording instead.

Possible issues/failures:

This section applies only to StereoAudioRecorder:

Do you know "RecordRTC" fails recording audio because following conditions fails:

  1. Sample rate and channel configuration must be the same for input and output sides on Windows i.e. audio input/output devices mismatch
  2. Only the Default microphone device can be used for capturing.
  3. The requesting scheme is none of the following: http, https, chrome, extension's, or file (only works with --allow-file-access-from-files)
  4. The browser cannot create/initialize the metadata database for the API under the profile directory

If you see this error message: Uncaught Error: SecurityError: DOM Exception 18; it means that you're using HTTP; whilst your webpage is loading worker file (i.e. audio-recorder.js) from HTTPS. Both files's (i.e. RecordRTC.js and audio-recorder.js) scheme MUST be same!

Web Audio APIs requirements

  1. If you're on Windows, you have to be running WinXP SP3, Windows Vista or better (will not work on Windows XP SP2 or earlier).
  2. On Windows, audio input hardware must be set to the same sample rate as audio output hardware.
  3. On Mac and Windows, the audio input device must be at least stereo (i.e. a mono/single-channel USB microphone WILL NOT work).

Why stereo?

If you explorer chromium code; you'll see that some APIs can only be successfully called for WAV files with stereo audio.

Stereo audio is only supported for WAV files.

RecordRTC is unable to record "mono" audio on chrome; however it seems that we can covert channels from "stereo" to "mono" using WebAudio API, though. MediaRecorder API's encoder only support 48k/16k mono audio channel (on Firefox Nightly).

Credits

  1. Recorderjs for audio recording
  2. whammy for video recording
  3. jsGif for gif recording

Spec & Reference

  1. Web Audio API
  2. MediaRecorder
  3. Canvas2D
  4. MediaStream Recording
  5. Media Capture and Streams

Contribute in RecordRTC.org domain

The domain www.RecordRTC.org is open-sourced here:

License

RecordRTC.js is released under MIT licence . Copyright (c) Muaz Khan.

recordrtc's People

Contributors

jimlowrey avatar muaz-khan avatar thijstriemstra avatar ypt avatar zevarito avatar

Watchers

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