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naomahjong's Issues

master无法编译成功

Assets\Scripts\Utils\UnityExtension.cs(6,7): error CS0246: The type or namespace name 'MovementEffects' could not be found (are you missing a using directive or an assembly reference?)

Null Exception for tile

KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <437ba245d8404784b9fbab9b439ac908>:0)
GamePlay.Server.Model.ServerRoundStatus.GetPlayer (System.Int32 playerIndex) (at Assets/Scripts/GamePlay/Server/Model/ServerRoundStatus.cs:70)
GamePlay.Server.Controller.GameState.PlayerDiscardTileState.OnServerStateEnter () (at Assets/Scripts/GamePlay/Server/Controller/GameState/PlayerDiscardTileState.cs:59)
GamePlay.Server.Controller.GameState.ServerState.OnStateEnter () (at Assets/Scripts/GamePlay/Server/Controller/GameState/ServerState.cs:26)
Common.StateMachine.StateMachine.ChangeState (Common.StateMachine.Interfaces.IState newState) (at Assets/Scripts/Common/StateMachine/StateMachine.cs:16)
GamePlay.Server.Controller.ServerBehaviour.DiscardTile (System.Int32 playerIndex, Mahjong.Model.Tile tile, System.Boolean isRichiing, System.Boolean discardLastDraw, System.Int32 bonusTurnTime, System.Boolean turnDoraAfterDiscard) (at Assets/Scripts/GamePlay/Server/Controller/ServerBehaviour.cs:141)
GamePlay.Server.Controller.GameState.PlayerDrawTileState.OnStateUpdate () (at Assets/Scripts/GamePlay/Server/Controller/GameState/PlayerDrawTileState.cs:303)
Common.StateMachine.StateMachine.UpdateState () (at Assets/Scripts/Common/StateMachine/StateMachine.cs:21)
GamePlay.Server.Controller.ServerBehaviour.Update () (at Assets/Scripts/GamePlay/Server/Controller/ServerBehaviour.cs:64)

Todo list

Version 1.2

UI

fix

  • Warning info will overflow the panel
  • The "Room" scene character image missing.
  • The "Room" scene layout will be not display corrected in some resolution.
  • Player and room name display incorrectly when Chinese name has number or English

Gameplay

fix

  • Fix the DOTween exception in the "Play" scene.
  • Room transition effect will play event the room doesn't existed.
  • Room agent quit to the lobby can still see the room with 0/0 player.

improvemnt

  • Make the transition more influence.
  • Add SE
  • Add BGM

Version 1.3

Gameplay

fix

  • Advanced rule setting windows will be opened when closed in that status
  • Player can still discard tile even in other player turn. (A display bug)

feature

  • Add simple AI
  • Add "character select"

Version 1.4

Gameplay

Gameplay feature

  • Load audio file from local disk
  • Load audio file from network
  • Sync the audio from network

Version 1.5

UI improvement

  • Replace the text component to TestMeshPro text

Version 2.0

UI improvement

  • Replace the UI texture with original texture

Version 2.1

Gameplay improvemnt

  • Add advanced AI

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