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Hoang Nguyen's Projects

nadron-game-server icon nadron-game-server

Java game server based on Nadron framework https://github.com/menacher/java-game-server/tree/netty4

openfbx icon openfbx

Lightweight open source FBX importer

opengl_examples icon opengl_examples

Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others

postprocessing icon postprocessing

A post processing library that provides the means to implement image filter effects for three.js.

ray-mmd icon ray-mmd

🎨 The project is designed to create a physically-based rendering at mikumikudance.

rbfx icon rbfx

Game engine with (optional) C# support and WYSIWYG editor.

renderpipeline icon renderpipeline

RenderPipeline is an opensource implementation of book "Real-Time Graphics Rendering Engine"(《实时图形绘制引擎技术》) framework and using bgfx as rendering API. RenderPipeline's goal is to run as a lightweight Unity3D Runtime.

sol2 icon sol2

Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

strapi icon strapi

🚀 Strapi is the leading open-source headless CMS. It’s 100% JavaScript, fully customizable and developer-first.

three.cpp icon three.cpp

yet another C++ port of three.js, based on r86+

tinyfx icon tinyfx

small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx

tinygltf icon tinygltf

Header only C++11 tiny glTF 2.0 library

urho3d icon urho3d

Cross-platform 2D and 3D game engine.

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