Comments (4)
We'll have to add a new device type for this to be possible to our driver, so this is gonna go into the next version of hobo_vr
.
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Tbh, as someone who runs 10ks and marathons, this looks like a death trap.
There's two fixes for it if you want to jog on top of it and not sit on a chair and tap your feet over it, but it would make it a bit more expensive:
- Replace the tops of the boards with rectangular panels so that there are close to no gaps, and then add rubber/tpu layer on top so there are actually no gaps
- Add a safety harness system. It should be capable of handling 10x an average person's weight since they'll be jumping around in VR. You could test it with some weightlifting equipment, but you'll need to be careful about that too unless you want to get squished by 1000 lbs.
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I mean fair point, but adding a treadmill device won't hurt our driver and hardware can be finalized later.
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Oh yea, definitely agree there.
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Related Issues (20)
- [FEATURE REQ]: Better dependency handling HOT 3
- [FEATURE REQ]: The ability to emulate a Wii controller using a VR controller
- Fix typos in docs HOT 1
- [BUG]: Fix device status issues HOT 4
- [FEATURE REQ]: Add support for device plugins
- [FEATURE REQ]: Finally add support for update checks
- Poser implementations HOT 4
- [BUG]: Fix receiver buffer realloc issue HOT 4
- [FEATURE REQ]: Make gaze master icons HOT 4
- [FEATURE REQ]: Set an expiration for CI artifacts
- [LICENSE]: We need to update our copyright headers
- Free hosting yes
- Ukrainian Support Charity Page
- [FEATURE REQ]: gaze master app plugins HOT 8
- [BUG]: Fix installers HOT 1
- Test gaze master inputs HOT 4
- [BUG]: lazy-sockets receiver shutdown behaviour
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