Comments (3)
After adding your sound to the assetBank you have to go to the inspector of your scrap and you just add the name of your audio.
from lethalsdk-unity-project.
Thanks @CidFexon for answered before me ❤️
Yes, the asset bank just register the audio in game, you still need to define it in the scrap
By default if you put no name for the sound, it will take the filename
from lethalsdk-unity-project.
Thanks for the Reply, but i forgot to say i already did that. Buuut.... it was infact me being stupid. it was a simple upper and lowercase error on my side, Thanks tho! :)
from lethalsdk-unity-project.
Related Issues (20)
- Unable to disable Level Ambience Clips
- Unable to include scripts in AssetBundle HOT 15
- Noisemakers Pitch Issue HOT 3
- Enemies, instead of patrolling the map, go to zero coordinates and get stuck. HOT 2
- Any way to add configurations? HOT 1
- Damage Player on scrap? HOT 1
- LevelAmbienceClips not working
- Nav mesh issue with custom moons HOT 3
- Custom Scraps aren't able to pickup HOT 5
- How to localize water effect HOT 3
- Moons made pre-1.3.36 are broken after updating HOT 20
- Problems syncing interactable objects HOT 7
- I have a error when a try to make the assetBundle HOT 2
- Moon cannot be added, "missing or incompatible bundles" HOT 7
- audio problem, I would like to set a time limit on the use of my "airhorn/clownhorn" HOT 15
- Created AssetBundle is extremely large (~15mb of assets->283mb bundle) HOT 5
- Some Questions HOT 5
- The map created cannot be landed HOT 2
- Not Up To Date? HOT 1
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