Comments (2)
[Info :LethalLevelLoader] CurrentLevel: PengCity DungeonSize Is: 1 | Leaving DungeonSize As: 1 (1.5)
[Info :LethalExpansion(core)] Updating fire exit count from (1 - 1) to (-1 - -1)
[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
LethalLevelLoader.DungeonLoader.PatchFireEscapes (DunGen.DungeonGenerator dungeonGenerator, LethalLevelLoader.ExtendedLevel extendedLevel, UnityEngine.SceneManagement.Scene scene) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_00F8)
LethalLevelLoader.DungeonLoader.PrepareDungeon () (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_002F)
LethalLevelLoader.Patches.DungeonGeneratorGenerate_Prefix (DunGen.DungeonGenerator __instance) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0010)
(wrapper dynamic-method) DunGen.DungeonGenerator.DMDDunGen.DungeonGenerator::Generate(DunGen.DungeonGenerator)
DunGen.RuntimeDungeon.Generate () (at :IL_002C)
LethalLevelLoader.LethalLevelLoaderNetworkManager.SetDungeonFlowSizeClientRpc (System.Single hostSize) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_00F1)
LethalLevelLoader.LethalLevelLoaderNetworkManager.__rpc_handler_1778200789 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0049)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:SetDungeonFlowSizeClientRpc(Single)
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetDungeonFlowSizeServerRpc()
LethalLevelLoader.LethalLevelLoaderNetworkManager:__rpc_handler_1367970965(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetDungeonFlowSizeServerRpc()
LethalLevelLoader.Patches:InjectHostDungeonSizeSelection(RoundManager)
RoundManager:DMDRoundManager::GenerateNewFloor(RoundManager)
MonoMod.Utils.DynamicMethodDefinition:TrampolineRoundManager::GenerateNewFloor?-1451165738(RoundManager)
LethalLevelLoader.Patches:Dungeon_GenerateNewFloor_Prefix(orig_GenerateNewFloor, RoundManager)
LethalLib.Modules.Dungeon:DMDLethalLib.Modules.Dungeon::RoundManager_GenerateNewFloor(orig_GenerateNewFloor, RoundManager)
MonoMod.Utils.DynamicMethodDefinition:HookRoundManager::GenerateNewFloor?595850832(RoundManager)
LethalLevelLoader.LethalLevelLoaderNetworkManager:SetRandomExtendedDungeonFlowClientRpc(Int32[], Int32[])
LethalLevelLoader.LethalLevelLoaderNetworkManager:__rpc_handler_1934987400(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:SetRandomExtendedDungeonFlowClientRpc(Int32[], Int32[])
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetRandomExtendedDungeonFlowServerRpc()
LethalLevelLoader.LethalLevelLoaderNetworkManager:__rpc_handler_12573863(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetRandomExtendedDungeonFlowServerRpc()
LethalLevelLoader.DungeonLoader:SelectDungeon()
LethalLevelLoader.Patches:InjectHostDungeonFlowSelection()
RoundManager:DMDRoundManager::GenerateNewLevelClientRpc(RoundManager, Int32, Int32)
RoundManager:DMDRoundManager::__rpc_handler_1193916134(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:DMDRoundManager::GenerateNewLevelClientRpc(RoundManager, Int32, Int32)
d__115:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
from lethalsdk-unity-project.
LECore is not my mod i'm sorry, the code is too different from LE
from lethalsdk-unity-project.
Related Issues (20)
- Unable to disable Level Ambience Clips
- Unable to include scripts in AssetBundle HOT 15
- Noisemakers Pitch Issue HOT 3
- Enemies, instead of patrolling the map, go to zero coordinates and get stuck. HOT 2
- Any way to add configurations? HOT 1
- Damage Player on scrap? HOT 1
- LevelAmbienceClips not working
- Nav mesh issue with custom moons HOT 3
- Custom Scraps aren't able to pickup HOT 5
- How to localize water effect HOT 3
- Moons made pre-1.3.36 are broken after updating HOT 20
- Problems syncing interactable objects HOT 7
- I have a error when a try to make the assetBundle HOT 2
- Moon cannot be added, "missing or incompatible bundles" HOT 7
- AssetBank Audio not working HOT 3
- audio problem, I would like to set a time limit on the use of my "airhorn/clownhorn" HOT 15
- Created AssetBundle is extremely large (~15mb of assets->283mb bundle) HOT 5
- Some Questions HOT 5
- Not Up To Date? HOT 1
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