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brickware-engine's Issues

MTL Parsing

It would be cool to load MTL materials as well as OBJs

Build a Primitive Drawing system

The ability to draw points, lines, quads etc would be super handy. It would also make debugging collision detection and spacial partitioning a lot easier.

  • OpenGL
  • DirectX 11

Texture class

Textures need to not be handled with SOIL since DirectX support is a thing now.
A BMP loader would probably be easiest but PNG seems reasonable too since texture compression is a good idea

Crash if obj isn't found

If you try to load an OBJ that doesn't exist it's going to crash. Not because it can't find it, but because the resulting data is garbage. Gotta handle if a shape has no triangles.

Migrate from Visual Studio to CMake

For the sake of targeting multiple platforms and having an accessible build system there needs to be a CMake project instead of just a VS project

No Documentation

There needs to be a Github IO page or something along those lines to detail the APIs in the project.
Doc comments are being added slowly but they need to be rendered with cldoc and made public.

Linux build fails to run with core dump.

{
0
hello
100
10.5
0
1025
world
[1,2,3,10,20,]
{
index:0
},
{
index:1
},
}

*** Error in `./BrickwareTest': free(): invalid next size (fast): 0x0000000001fe79b0 ***
Aborted (core dumped)

VertexShader.glsl crashes glLinkProgram on Linux w/ Catalyst

This shader program will compile and link the pixel shader with the PrimitiveVertexShader just fine but linking with the VertexShader fails miserably. GLSL is loaded properly and compiles but crashes the linker.

Running on Arch with latest Catalyst on XOrg 1.16, AMD 7970M, GLSL version 4.4, file defined versions tested: 130, 330, 430

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