Comments (4)
I dug deeper into this issue. It looks like three.js skinned meshes do not work at all on the Galaxy S6. https://threejs.org/examples/webgl_skinning_simple.html
This seems to have broken in r85, when the implementation switched to using vertex textures.
https://cdn.rawgit.com/mrdoob/three.js/r84/examples/webgl_skinning_simple.html
https://cdn.rawgit.com/mrdoob/three.js/r85/examples/webgl_skinning_simple.html
In the end it seems to boil down to Firefox incorrectly reporting support for the OES_texture_float extension.
https://bugzilla.mozilla.org/show_bug.cgi?id=1338656
I'll try to work around this.
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Apparently only happens on (my?) Galaxy S6
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This is due to the skinned mesh used for the eyes right?
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Yup. We were only able to repro on S6 devices. Something about Firefox's webgl implementation being incompatible with the GPU, I guess. Chrome does not repro it on the S6.
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