hundredrabbits / nasu Goto Github PK
View Code? Open in Web Editor NEW๐ Famicon spritesheet and nametable editor
Home Page: https://100r.co/site/nasu.html
License: MIT License
๐ Famicon spritesheet and nametable editor
Home Page: https://100r.co/site/nasu.html
License: MIT License
NASU --------------- Nasu is a spritesheet and nametable editor created to help us design and assemble the assets of our famicon games. It can import and export both .chr spritesheets and .asm nametables. To change the palette color, use the theme ecosystem files. The application was initially created for internal use, but was later made available as a free and open source software. Controls โท Toggle Menubar Tab โท Open Theme ^Shift+O โท Reset Theme ^Backspace File New ^N File Import .chr ^O File Import .asm ^Shift+L File Export .chr ^S File Export .asm ^Shift+S Select Move Up W Select Move Right D Select Move Down S Select Move Left A Sprite Select Color1 1 Sprite Select Color2 2 Sprite Select Color3 3 Sprite Select Color4 4 Sprite Erase Backspace Tile Erase Shift+Backspace Tile Toggle Page Space View Toggle Guides H FAQs A few design decisions rely on the target platform and its limitations, here are a few explanations. > Why can't I draw on the lower 2 rows? They are restricted, the NES can only display up to 32x30 sprites, the data located at that location in memory is used to store the background attributes. Extras - Themes: https://github.com/hundredrabbits/Themes - Support: https://patreon.com/100 - Pull Requests are welcome!
This would make it easier to reorganise pattern table.
C to copy selected tile, V to paste over selected tile.
Cannot write any tiles to these areas and modifying the first sprite does not affect these two rows, they remain entirely background coloured. Are they meant to be restricted?
Using master version, not Electron.
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