Tools to streamline use of Pyxel Edit with Game Maker Studio.
For now, you are required to have the Go programming language installed. (Eventually I will probably provide pre-compiled binaries somewhere.)
C:\> go get github.com/hurricanerix/pyxel2gm/...
Exports tilesets located in .pyxel files as sprites in a Game Maker Studio project directory.
Setup:
Example.gmx/assets/sprites/foo/spr_bar.pyxel
Example.gmx/assets/sprites/spr_baz.pyxel
Example.gmx/sprites/images/spr_bar_0.png
Example.gmx/sprites/images/spr_bar_1.png
...
Example.gmx/sprites/images/spr_bar_N.png
Example.gmx/sprites/images/spr_baz_0.png
Example.gmx/sprites/images/spr_baz_1.png
...
Example.gmx/sprites/images/spr_baz_N.png
When run, tiles 0-N in spr_bar.pyxel and spr_baz.pyxel will be copied to Example.gmx/sprites/images/ directory as "spr_bar_0.png", "spr_bar_1.png", ...
This utility maps sprites back to their corresponding .pyxel files and opens them with Pyxel Edit. This allows you to have your external editor in Game Maker Studio open Pyxel Edit with the .pyxel file instead of the exported png. Once the instance of Pyxel Edit launched by the utility closes, it will export the tiles in the opened .pyxel file into the projects "sprites/images" directory.