ue4-recast-detour's Introduction
ue4-recast-detour's People
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macsummer gns333 marklu20 zh5243a ahsan-muzaheed fgd4dajkg manhelp swordhell hanbim520 acgn-2d oscargame upuphzy yellow7ming qipa kyeonghopark rainkuo tary linecode matrixhan nefeithu zhanggvi tl1024ax foos-unreal-archive bsn069 xucn hgeverhartue4-recast-detour's Issues
不明白Extern的含义
Local point是UE里的世界坐标,那Extern的含义是什么。看代码默认会设置为(10,10,10)请问具体含义是什么呢。
Can't load Navmesh with UE4RecastHelper::DeSerializedtNavMesh
Hello! I'm trying to implement this on my server, and I'm having a problem when trying to load the navmesh with UE4RecastHelper::DeSerializedtNavMesh().
It works just fine with the compiled example and it detects valid points perfectly but when adding the code to my server, it doesn't work.
The process finishes with exit code 139. I threw a lot of printf's and found the exact line where it crashes:
It's on DetourNavMesh.cpp line 1723. It modifies the first 707 clusters from the tile and then the process crashes when trying to modify tile->clusters[708]. The value of header->clusterCount is 1125122048.
Am I doing something wrong? I'm working with JetBrains CLion and WSL2 (Ubuntu 20.04) Thankss
How to use GetRandomPointInRadius
Pathfinding failure
您好,我使用了您的ue4-findpath.exe进行寻路,虽然可以读取bin文件,但是寻路失败,我调试得到每次findNearestPoly输出的StartPolyRef和EndPolyRef都是零,请问这是什么原因,在您的原工程里出现过这种情况吗?
Support for UE5?
Hello! Is this compatible with UE5??
用插件导出的.bin是否和RecastDemo导出的.bin不同
你好,有个问题想请教一下您。我发现通过您发布的unreal插件导出的bin文件和用RecastDemo.exe导出的.bin似乎是不一样的(选择Solo Mesh-> 选择导出的M mesh->build->save得到的bin)。通过RecastDemo导出的bin文件,用您的ue4-recast-detour工具包,无法DeSerializedtNavMesh。或者插件导出的.bin,ReactDemo也不能Load
请问您导出的bin和demo导出的bin有什么具体的区别呢。
UE5 support please!
UE5 is officially out! Will you update this plugin to support it? Please!
FCustomVector
大佬 编译不过 没有UE4RecastHelper::FCustomVector这个结构体哈
Compatibility with UE5?
Is it compatible with UE5? Thankss
How to implement different pathfinding algorithms?
您好,请问如何在这个代码框架的基础上在ue里实现不同于A*的寻路算法?例如最佳优先搜索等。
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