Comments (6)
UFG is a BepInEx plugin, not a UMM mod, so it supposed to reside within BepInEx/plugins. It should load alongside UMM without issues. If there are issues with specific UMM mods or mods in general you can submit new issue posts for them.
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no, they don't work with UMM unless they are written to
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Not at the moment, no.
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I wanted to come back and apologize. I was entirely wrong. UMM does support loading Bepinex mods so the issue was a real issue and not user error. I am sorry for my ignorance.
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Related Issues (20)
- Weapons not getting deployed on 0-1
- Cybergrind has issues connecting to steam when no weapons are enabled.
- Focalyzer pylons keep refraction when aiming from a pylon to no objects
- how do you change weapon binds like in the screenshots??? HOT 1
- Errors in levels without standard player controller HOT 1
- normal weapons are invisible HOT 2
- Weapons do not have shaders compiled for OpenGLCore HOT 3
- brick addition
- UltraFunGuns doesnt apply in sandbox mode HOT 7
- Weapon manager, keybinds, and a good portion of the weapons non functional HOT 3
- Weapons do not shoot. HOT 3
- Special projectiles and particles move in slo-mo HOT 1
- port to act 3 please HOT 1
- Doesnt work HOT 6
- Supreme lag HOT 1
- Mod doesn't work (at all) HOT 3
- Every Branch has an outdated README.md File
- i cant equip the weapons HOT 1
- I Cannot Download 1.3.4 HOT 3
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