hydraxous / ultrafunguns Goto Github PK
View Code? Open in Web Editor NEWULTRAKILL mod for fun weapons!
ULTRAKILL mod for fun weapons!
Describe the bug
Supreme lag
To Reproduce
Enter a level, Lag supremely
Expected behavior
No lag
Additional context
Probably related to Voxel texture cache
anyone know how
Describe the bug
The mod doesnt work
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Weapons.
Logs (please complete the following information):
log.txt
Additional context
No ball hoop in the sandbox and configgy can see UFG with no errors.
Also keybinds dont work.
Describe the bug
The README.md file for every branch is the one for update 1.2.1 instead of 1.3.1, however the releases have the correct README.md files
To Reproduce
Steps to reproduce the behavior:
Expected behavior
README.md would be the same as the latest release (and also thunderstore)
after i use the ufg guns and switch to normal again they are just invisible
title says it all
here's a video
https://streamable.com/g8k8uc link cuz video too big ;C
Describe the bug
Hey for some reason the key binds don't work for UFG
To Reproduce
i did not do anything for this to happen
Expected behavior
when i use the key binds i wanted to swap between weapons but I'm stuck using scroll wheel
Screenshots
i really don't know how to screen shot that
Logs (please complete the following information):
here is the logs from said game
[Message: BepInEx] BepInEx 5.4.23.2 - ULTRAKILL (5/2/2024 7:57:58 PM)
[Info : BepInEx] Running under Unity v2019.4.40.16762411
[Info : BepInEx] CLR runtime version: 4.0.30319.17020
[Info : BepInEx] Supports SRE: False
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.2]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 6 plugins to load
[Info : BepInEx] Loading [ModList 1.0.1]
[Info : ModList] Plugin ModList is loaded!
[Info : BepInEx] Loading [ConscientiousObjector 1.0.0]
[Info : BepInEx] Loading [Configgy 1.0.4]
[Info : Configgy] Plugin Configgy is loaded!
[Info : BepInEx] Loading [UltraFunGuns 1.3.5]
[Info : BepInEx] Loading [AtlasLib 2.0.0]
[Info : BepInEx] Loading [Waffle's Weapons 1.0.1]
[Message: BepInEx] Chainloader startup complete
Additional context
n/a
i load it in and everything and theres not even the mod areas loaded! I think it was layer seven so can you port it to act 3?
When dual wielding powerup is acquired while the ball is active, the extra weapons given will break if they attempt to recall a ball which does not exist.
Weapon can oneshot everything... good for now.
maybe if you double right click they go into a fit of angy and start hunting down the nearest enemy, but you have to rack up this 'brick meter' which if you get 10 kills you unlock the angy bricks?
[22:43:57.2] [Error] NullReferenceException: Object reference not set to an instance of an object
UltraFunGuns.BeamPatch.Prefix (RevolverBeam __instance, UnityEngine.RaycastHit currentHit) (at <9771bee6ddc84b43845a0b9fcbebbb35>:0)
RevolverBeam.ExecuteHits (UnityEngine.RaycastHit currentHit) (at :0)
RevolverBeam.PiercingShotCheck () (at :0)
Bug:
Mod does not work.
Reproduce:
Logs:
preloader_20240126_150957_578.log
LogOutput.log
log.txt
Edit:
You may see in logs that I was using Voxel Update, not the hotfix version. I tried both: both failed.
Enemies vertical knockback force is not what it should be.
whenever i try to use the weapons in the inventory or equip them through the keybinds it either doesent do anything or show the weapon in the hud but not have anything in my hand or function at all
Steps to reproduce the behavior:
i wanted to get a funny weapon and be able to use it funnily
i asked on the ultrakill modding discord but there aint nothin
pls help i just want to hit people with a funny brick
I haven't a clue how making ultrakill mods works, and appearently i dont know how to install them properly either, i dont know it just aint working
here be the log
log.txt
Edit: I did some digging and unburied a different problem, the config file where i am supposed to change the keybinds just isn't there
here is a screenshot showing the config folder
when i shoot railcannon(blue) beams, or slab revolver, it stops in place, and creates expanding "parriable" star effects
The weapons will not work if you move the mods dll to ultramodmanagers mod folder, and only works while its in bepinex/plugins
Hi,
When I Go To Download The Mod And Install It, The File Say's 1.3.4, However Once I Entire The UFG Menu It Says I Have Version 1.3.3 And Should Update Because I Am Outdated I Believe The Mod Isn't Functioning Correctly I Cannot Switch Weapons With The Number Keys and Many Of The Weapons Don't Shoot Or Don't Work Correctly.
Any Help Would Be Appreciated, Thanks.
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