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64.0 4.0 8.0 4.87 MB

A 3d gaussian splatting renderer in C++ and OpenGL

License: MIT License

CMake 0.87% C++ 90.29% C 0.42% GLSL 6.85% Python 0.45% Batchfile 0.12% Makefile 0.51% Java 0.48%
3d-gaussian-splat 3d-gaussian-splatting 3d-graphics 3d-reconstuction gaussian-splatting opengl opengl-es photogrammetry rendering openxr

splatapult's Issues

Compilation errors on Linux.

I understand that this project may not be targeted to Linux. I'm just putting this information here for anyone who may be interested.

base ❯ make -j
[ 13%] Building CXX object CMakeFiles/splatapult.dir/src/core/image.cpp.o
[ 13%] Building CXX object CMakeFiles/splatapult.dir/src/core/debugrenderer.cpp.o
[ 18%] Building CXX object CMakeFiles/splatapult.dir/src/core/inputbuddy.cpp.o
[ 18%] Building CXX object CMakeFiles/splatapult.dir/src/core/log.cpp.o
[ 27%] Building CXX object CMakeFiles/splatapult.dir/src/core/program.cpp.o
[ 27%] Building CXX object CMakeFiles/splatapult.dir/src/core/texture.cpp.o
[ 31%] Building CXX object CMakeFiles/splatapult.dir/src/core/util.cpp.o
[ 40%] Building CXX object CMakeFiles/splatapult.dir/src/core/vertexbuffer.cpp.o
[ 40%] Building CXX object CMakeFiles/splatapult.dir/src/app.cpp.o
[ 50%] Building CXX object CMakeFiles/splatapult.dir/src/core/textrenderer.cpp.o
[ 50%] Building CXX object CMakeFiles/splatapult.dir/src/core/xrbuddy.cpp.o                                                                           [ 54%] Building CXX object CMakeFiles/splatapult.dir/src/ply.cpp.o
[ 59%] Building CXX object CMakeFiles/splatapult.dir/src/camerasconfig.cpp.o
[ 63%] Building CXX object CMakeFiles/splatapult.dir/src/gaussiancloud.cpp.o
[ 68%] Building CXX object CMakeFiles/splatapult.dir/src/magiccarpet.cpp.o
[ 77%] Building CXX object CMakeFiles/splatapult.dir/src/flycam.cpp.o
[ 77%] Building CXX object CMakeFiles/splatapult.dir/src/pointcloud.cpp.o
[ 81%] Building CXX object CMakeFiles/splatapult.dir/src/pointrenderer.cpp.o
[ 86%] Building CXX object CMakeFiles/splatapult.dir/src/sdl_main.cpp.o
[ 90%] Building CXX object CMakeFiles/splatapult.dir/src/splatrenderer.cpp.o
[ 95%] Building CXX object CMakeFiles/splatapult.dir/src/vrconfig.cpp.o
In file included from /home/sunjiaming/Repositories/splatapult/src/core/inputbuddy.cpp:6:
/home/sunjiaming/Repositories/splatapult/src/core/inputbuddy.h: In constructor ‘InputBuddy::Joypad::Joypad()’:
/home/sunjiaming/Repositories/splatapult/src/core/inputbuddy.h:46:13: error: ‘memset’ was not declared in this scope
   46 |             memset(this, 0, sizeof(Joypad));
      |             ^~~~~~
/home/sunjiaming/Repositories/splatapult/src/core/inputbuddy.h:11:1: note: ‘memset’ is defined in header ‘<cstring>; did you forget to ‘#include <cst
ring>?                                                                                                                                                  10 | #include <map>
  +++ |+#include <cstring>
   11 | #include <stdint.h>
In file included from /home/sunjiaming/Repositories/splatapult/src/core/xrbuddy.h:33,
                 from /home/sunjiaming/Repositories/splatapult/src/core/xrbuddy.cpp:6:
/usr/include/openxr/openxr_platform.h:114:5: error: ‘Display’ does not name a type                                                                      114 |     Display*                    xDisplay;
      |     ^~~~~~~                                                                                                                                   /usr/include/openxr/openxr_platform.h:116:5: error: ‘GLXFBConfig’ does not name a type
  116 |     GLXFBConfig                 glxFBConfig;
      |     ^~~~~~~~~~~
/usr/include/openxr/openxr_platform.h:117:5: error: ‘GLXDrawable’ does not name a type
  117 |     GLXDrawable                 glxDrawable;
      |     ^~~~~~~~~~~
/usr/include/openxr/openxr_platform.h:118:5: error: ‘GLXContext’ does not name a type
  118 |     GLXContext                  glxContext;
      |     ^~~~~~~~~~

Environment information:

base ❯ c++ -v
Using built-in specs.
COLLECT_GCC=c++
COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/11/lto-wrapper
OFFLOAD_TARGET_NAMES=nvptx-none:amdgcn-amdhsa
OFFLOAD_TARGET_DEFAULT=1
Target: x86_64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Ubuntu 11.4.0-1ubuntu1~22.04' --with-bugurl=file:///usr/share/doc/gcc-11/README.Bugs --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --prefix=/usr --with-gcc-major-version-only --program-suffix=-11 --program-prefix=x86_64-linux-gnu- --enable-shared --enable-linker-build-id --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --libdir=/usr/lib --enable-nls --enable-bootstrap --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --with-default-libstdcxx-abi=new --enable-gnu-unique-object --disable-vtable-verify --enable-plugin --enable-default-pie --with-system-zlib --enable-libphobos-checking=release --with-target-system-zlib=auto --enable-objc-gc=auto --enable-multiarch --disable-werror --enable-cet --with-arch-32=i686 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --enable-multilib --with-tune=generic --enable-offload-targets=nvptx-none=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-gcn/usr --without-cuda-driver --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-build-config=bootstrap-lto-lean --enable-link-serialization=2
Thread model: posix
Supported LTO compression algorithms: zlib zstd
gcc version 11.4.0 (Ubuntu 11.4.0-1ubuntu1~22.04)

Error on loading files

Thanks for putting this alternative viewer out! And, trying the splatapult-0.1-x64.zip release ...

But, I had to try multiple PLY files before a model was successfully read; and that was one with the truck.

What occurs nearly every time are multiple instances of a message like

[ERROR] Error parsing ply file "D:\Apps\GaussianSplatting\splats\Colab\bicycle\b4000.ply", missing f_rest property

VR creator with limited amount of CLI experience

Hi,

My name is Lolo, and I would love to use your VR viewer to demo my 3DGS scenes.
But my knowlage of CLI is limited and installing a project like this from GitHub without a detailed install tutorial has been tried, and failed....
I understand that a lot of people are able to "install" this but i'm simply not able to look at this repo and go, yeah this, then that then boom!
I have watched a ton of tutorials to learn how to install Nvidia Nerf, Nerfstudio, Inria GS but with a lot of hand holding. And now that i'm trying to simply download, place on HD and execute a command in CLI i'm completly lost. Also because of the custom prompt you are using in the youtube video.
Would you mind doing an install video for dummies like me? or is there another way i can learn how to install your project? Because i really like what i see in the Youtube video and i'd really love to try!

Thank you for your patience.

Lodewijk

Question about render result on different PC

Hi, I tried to run the same program with the same ply on 2 different PC (one using NV graphic card, another using AMD)
And I found the display result is quite different.
(running in window and than maximum the window, than take the screenshot)

NV (GTX 1050):
cap_nv
AMD (Z1E):
cap_amd

The NV PC has even high desktop resolution than AMD PC.

It seems that NV render result is quite better than AMD.
Do you have any idea about this?

Thank you.

Quest 3: VR head not working

Hi, Thanks for helping me open and install splatapult.
Now that it is running on my system I'm trying to get it to work in VR.
I have opended it with oculus link running and with Steam VR running but I keep getting:

C:\Users\lodew\splatapult>splatapult.exe -v C:\Users\lodew\ansel\mmemBLENDERexport.ply
[ERROR] xrCreateSession [XR_ERROR_GRAPHICS_DEVICE_INVALID]
[ERROR] OpenXR Init failed
[ERROR] App::Init failed

I have tryed many times, yet can't get it to project and track my headset.
Thanks for the help.

Lolo

Multi VAO loading

I tried loading multiple Gaussian ploys and instantiating multiple VAOs. After loading, it was found that there were some issues with the rendering of the Gaussian sphere at the edges. Some angles are normal, while others are very poor

How to change the height of the camera?

Thanks for the great work.
My computer does not have enough spec to run the SIBR viewer with CUDA, but could run this viewer.

I have two questions:

  1. How to change the height of the camera? WASD for moving, UpLeftDownRight for rotating, QE for rolling. But it seems that we could not control the height position now.
  2. Is it possible to add a new mode, like camera rotating around a point (e.g. (0,0,0), or can be setting), to see the main object just like bullet time?

Thank you.

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