ik-blackmarket's People
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asmoddy project-boosted moreiraz temouchenty 1zetsubou mrberkk bentix-cs d40g vaznado meckies puppetrob mikel13200 0cybernetik0 daemonalex aut0cr4t thetruthroyaltygaming criminals-paradise-rp miracle-777 la-stories-rp-development mistuhhpalmer goldo-devik-blackmarket's Issues
Amount not amount?
When adding items, it appears that the item is unlimited not limited to 100 or 200 pr. server restart,
Is that a bug ?
error when buying and item requirement
console errors.
question
will you be adding OpenWithItem and ItemName back in, as found that helpful.
thanks
server.lua:38: attempt to compare nil with number
[BUG] RandomItemAmount showing double the input value
Setting the random item amount in the config gives double the entry provided. i.e. I put 1 in the config and see 2 items in the shop.
My config (1 item to sell):
Config = {
Debug = false, -- Enable to add debug boxes and message.
img = "qb-inventory/html/images/", -- Set this to your inventory
MaxSlots = 41, -- Set this to your player inventory slot count, this is default "41"
Measurement = "kg", -- Custom Weight measurement
RandomLocation = true, -- Set to true if you want random location. False = create for each location a blackmarket
RandomItem = true, -- Set to true if you want a random item. False = show all items
RandomItemAmount = 1, -- Amount of random items
OpenWithItem = false, -- Is there an item needed to open the blackmarket ?
ItemName = "blackpass", -- If you set the above function to yes, place here your itemname
RemoveItem = false, -- Do you want to remove the item after purchasing something from black market
UseDirtyMoney = false, -- Do you want to use dirty money like blackmoney / crypto. Set to false if you want pay with normal money
Payment = "blackmoney", -- Choose between blackmoney / crypto (default q-bit crypto)
BlackMoneyName = "markedbills", -- If the option above is blackmoney then set the name of the black money item
BlackMoneyMultiplier = 1.2, -- Where 1 is 100% and 2 is 200% etc, 1.2 if 120%
UseTimer = true, -- Use a timer to change the blackmarket location
ChangeLocationTime = 30, -- Time in minutes to change the location of the black market.
}
My in game seller (Selling 2 items):
This happens for other numbers as well, 2 sells 4, 4 sells 8, etc.
[BUG] Random Location not synced between players
It seems like when you use the random location feature, it is specific to the player. So say I have locations A and B, for me it could be at location A, but for another player it could be at location B. Is there any way to fix this? I just updated to the most recent update.
Ped delete from one location will never respawn
Once a ped has been deleted when using the timer function, if the random location ever goes back to where the deleted ped was. The script cannot create a new ped in the location only the targetzone is recreated.
error
[script:ik-blackmarke] SCRIPT ERROR: @ik-blackmarket/server.lua:89: attempt to index a nil value (global 'info')
error new
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