apocalypsetraindev's Issues
Sidewalks Prop Adjustments
Adjust sidewalks so they are cracked/taken over by nature.
No hard edges on items.
Broken chunks, no straight edges
rough it up
Kill Counter comes back after shop departure when killing zombie
the kill counter should only return when the encounter is set
Coin VFX
An effect that disperses coins when they are collected by the player.
Fuel Pump Dispenser
Fuel Dispenser,
should have a place that fuel comes out of
consider that players pay coins for stuff
Bomber Zombie Texture
Charred Zombie texture
Like Ashen skins from sea of thieves
Implement Bomber Zombie
Shoot zombie, stops for one sec, blows up anything in radius.
If bomb zombie gets in radius of player, it stops for a second and blows up
Sphere cast to check if players are in radius. maybe check for enemies as well.
Could use code from Grenade
Implement Coin
Players should be able to pick up coins,
Picking up coins should feel polished.
rotate while idle
Pulse, move to player, shrink, despawn
Bat Trace (VFX)
Create a VFX effect that has an effect connected to a melee weapon that plays when the weapon is swung.
Bash Upgrade
player can spend coins to upgrade amount of damage bat does to objects and zombies
Model, Unwrap + Texture Door and Doorway for the Shop
Model and unwrap in maya
Texture in Substance
Shooting Animation for Player
Create a basic animation for the player whenever they shoot
Soda Can Model
Soda can for player to drink
Sound for bat
-swing sfx
-hit sfx
hit sfx should be mixed louder
sound squishy and woody
Update Barrier model
Add more grunge and dirt to it. Looks too clean
Bomber Zombie Animation
Create a running animation for bomber zombie
Like bomber grunts in halo
Implement UI
Implement Player UI
get assets from Angel
Health Bar
Health Bar Lag
Coins
Gun Weapon
Character image
Background
Add zombie noises to ambience
there should be distant zombie noises heard in the ambience
Radio Voice Lines
Write out and record the voice lines for the train's radio for them to be played in the game yipee
Assets for shop
Fill out space in the shop with new assets so it doesn't feel as empty as it is.
Train Station
Creating the Layout for the train station/starting area (Making the shell of the building)
Shop Price Increase Each Encounter
The Shop Prices for items should increase after each encounter be an amount changable from blueprint
Train SFX
Recreate train sfx, use variation in the layers
Program Bash
Player presses LB, bat anim plays
Destructible objects should break when hit with bat - check tags
Healthbar shows when damaged, will fade away after some time
Enemies should be knocked back and damaged when hit with the bat
Cooldown for melee so players cant spam
Health Vending Machine
Health Machine for Shop
Modeled and Textured
Make clear visuals for what is breakable!
There should be a clear indicator for what stuff is breakable.
In Dying light, yellow surfaces can be climbed on
Not sure if it should all be the same model or if we should go with a texture color
Enemy Object Pooling
Enemies should be object pooled
Make enemies more threatening
Zombies should slow the player when they are hit
make zombie hits more consistent
Make healthbars show when hit
Enemy and player healthbars should have an opacity of 0. If they take damage the healthbar opacitiy should be set to one. Over time it should be decreased back to 0 if they do not take damage.
Bash Animation
Cr5eate bash anim
Create a turret that shoots zombies
Vending Machine Model
Vending Machine Model and Texture for the following:
Health Upgrades
Speed Upgrades
Damage Upgrade
Gun Impact VFX
A particle effect that displays a bullet exploding when hitting an enemy.
Bomb Explosion VFX
- Create a simple explosion for the bomber zombies
- Zombies will hold bombs and will explode after a period of time.
Implement Shockwave VFX
Shockwave should play when a player dies and when a player respawns
Add step 1 and 2 for picking up fuel in tutorial
The pulsing icon should first be pointing to the fuel on the ground
once the player picks it up the icon above the fuel deposit should become visible
Update coin model
Implement Encounter UI
Horde incoming should be animated to zoom in from left and right
Horde kill counter needs icon
Add punching dummy to tutorial
Use castle crashers as reference. There should be a punching bag looking thing to try shooting that doesnt ever die but displays damage numbers and looks like it got it.
Barrier that can be broken down but needs to come back
Fracture With Meshes
Get fracture to work with meshes
-spikedBarrel
-barrier
Notify Mack as well
-make meshes break on specific component hit with tag "bat"
-need to look at ignoring collision for pawns and ai pawns, so navagents and players dont get stuck
Relearn animation rigging
Fuel Stealing Zombie Texture+ Animation
Create zombie texture variant for fuel stealing zombie
Animate the walk cycle for the fuel stealing zombie
Enemy Spawn Pacing
Blue enemies should only spawn after 1st shop has been reached
Gold enemies should only spawn after 2nd shop has been reached
Create bat model
Create bat for bashing
-test bat and character scale in engine
Bat Swing VFX
- Update the current swing VFX effect to use a mesh rather than a particle trail.
Barrier VFX
Make hitting the barrier feel destructive for shooting and the train. Maybe a particle effect with stone pieces flying out?
Drinking Animation
Create more assets for the shop
Creating objects like boxes filled with the soda buffs. And maybe other things to fill up the shelves I made a couple weeks ago.
Bat Swing VFX Mesh
Create 3D mesh for bat swing
Adjust props & other Assets
During playtesting on 02/23/2024 -- many players spoke about getting stuck on assets and props within the level chunks.
Many of the items causing the issues were the spiked barriers, while other areas had unknown collision issues near ramps and some building assets that need to be looked into.
I intend to adjust spiked barrier positions or find a way to make spiked barriers more visible to the player.
Horde SFX
Sound fx for "survive the horde" horde growl
fx for killing zombies during encounter and sound goes down
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.