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bazooka2's Introduction

Bazooka2

bazooka2's People

Contributors

aesparza84 avatar theknechtion avatar unsc43 avatar paul-e-b avatar xylorific avatar

Watchers

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bazooka2's Issues

Assist with Texturing Assets

Once Don is finished with UV-unwrapping some of the free models, I'll be texturing them as toy versions akin to a plastic army playset and importing those files into the project.

Fix Aiming, Make It More Precise

We can't tell if the loose aiming is a feature or a hindrance to gameplay. Make it tighters; give the player more fine control over their aim. Also, make the player aim towards the mouse cursor at all times.

Create Weapon UI

Create weapon ui w/ visualization of weapon, projectiles currently on screen, projectile type, and ammo remaining

Map Redesign

Make the map more linear and understandable. Don't want backtracking until fallback to evac.

Game Models for player

Will be working on adjustments to player model asset. Afterword's will be using built in animations and weapon assets as base for modeling of Bazooka weapon assets. Plan on having base weapon done for next class fully implemented in Unity with other weapons started in the pipeline.

Add To Wiki

Begin documenting UI, enemy, weapon, and map layout decisions

Create HP UI

Create first version professional looking HP UI with turkey meter

Add Puzzles Into Map

Use new created button and destroyable objects to create 2-3 puzzles for the player in level 1

Fix Buttons

The Buttons don't work if more than one is in the scene. This must be fixed asap.

Sneaking Enemy AI

Mainly for spider enemy:

  • Sneak up to player form behind
  • Have it so the enemy is 'spotted' in the Players line of sight, then scurry away
  • After attacking or being spotted, run away to a random point

Create Behavior for Soldier and Tank

Tank - (first level boss) slow moving, fast projectile, no bounce, will try to crush the player, stop moving before shooting

Soldier - standard ai, follow nearby, stop at distance

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