bazooka2's Introduction
bazooka2's People
bazooka2's Issues
Map Geometry fix for movement
Need to fix movement code, geometry also needs to be fixed to eliminate areas that can catch player.
Update Player Movement and Firing
Slow down player
Make default projectile bounce only once
Create models for map boundry
Think ISpy and other childrens toy kind of things for props to use
New Bazooka, watchtower and pillbox bunker models
Area 2 Redesign
Create general explosion VFX
Set Up Unity to Use Modern Multi-Level Settings
Change how the player loads between scenes based on modern Unity standards as defined on their website.
Stun Enemy Robot Model
Graybox - Section 2 HardwareStore - REVAMP
Following the new level design philosophy I designed a level with don and will work on its grey box and basic implementation of models/design
Assist with Texturing Assets
Once Don is finished with UV-unwrapping some of the free models, I'll be texturing them as toy versions akin to a plastic army playset and importing those files into the project.
Point camera to objectives
Have Custscene for camera showing button door objective, think Zelda
Fix Aiming, Make It More Precise
We can't tell if the loose aiming is a feature or a hindrance to gameplay. Make it tighters; give the player more fine control over their aim. Also, make the player aim towards the mouse cursor at all times.
Stunning, Non-lethal Enemy AI
- Create an enemy prototype that will hold and lock the player until broken out of
File Organization
Create Weapon UI
Create weapon ui w/ visualization of weapon, projectiles currently on screen, projectile type, and ammo remaining
Area 1 Redesign
Make Health and Weapon UI less Obstructive
The HP and weapon UI currently takes up too much space in the player's view. It needs to have its borders removed.
Map Redesign
Make the map more linear and understandable. Don't want backtracking until fallback to evac.
Game Models for player
Will be working on adjustments to player model asset. Afterword's will be using built in animations and weapon assets as base for modeling of Bazooka weapon assets. Plan on having base weapon done for next class fully implemented in Unity with other weapons started in the pipeline.
GrayBox Feature Implementation
Additional props
Make explosive barrels, Tank can only be damaged by these not bullets
Add To Wiki
Begin documenting UI, enemy, weapon, and map layout decisions
Improve AI Navigation and Attacking
Create animations for different player states
Player stationary and interaction.
Implement New UI in Unity
Any UI created this week, implement into the game.
Interactables models throughout level
Low priority. Add more fun for the player, destroy the crates to try to find new ammo types. Barrels that explode etc.
Graybox - Section 1 HardwareStore - Finish
Add level changes from group meeting
Create Circular Mini-Map
Make interactables more apparent
Buttons and door need to be more easily readable by the player to understand what they need to do.
Wall/player visibility
Add dither
Clear and brief (Example issue)
Needs definition of done.
Add Wiki To Github
Add wiki to github, allow everyone the ability to edit it
Create HP UI
Create first version professional looking HP UI with turkey meter
Create Boss Room
Finalizing the Tank boss area/room
Implement new animations to project
Get anims working in unity
Replace Map Pieces With Model
Replace test objects with appropriate assets
Add Puzzles Into Map
Use new created button and destroyable objects to create 2-3 puzzles for the player in level 1
Make Laser Aim Work Via Forward Direction
The player's laser currently works via physics raycast. It should be changed to work via the player's forward direction instead.
Fix Buttons
The Buttons don't work if more than one is in the scene. This must be fixed asap.
Retexturing Unity Barrier/Cover Assets
I'll be retrieving two asset packs from the Unity Asset Store and retexturing some of the props for use as barriers and cover for the map. Packs: https://assetstore.unity.com/packages/3d/environments/military-free-260358 & https://assetstore.unity.com/packages/3d/props/exterior/low-poly-barriers-pack-free-201810
Improve AI Navigation and Attack
Vertical Shooting
Sneaking Enemy AI
Mainly for spider enemy:
- Sneak up to player form behind
- Have it so the enemy is 'spotted' in the Players line of sight, then scurry away
- After attacking or being spotted, run away to a random point
Soldier model new rigging and animation
Readjust player aim to more center
Low priority
Stun Enemy Robot Model
Area 3 Redesign
Create Behavior for Soldier and Tank
Tank - (first level boss) slow moving, fast projectile, no bounce, will try to crush the player, stop moving before shooting
Soldier - standard ai, follow nearby, stop at distance
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