While translating long paragraphs of text, you always have to insert newlines so that text doesn't run off the screen..
Well, I found that every time you push Return to go to next line, you have to take hand off keyboard to reach over for mouse and move cursor to preview arrows to show the next line in previewer..
Doing this several times for each data entry that you are supposed to translate gets a bit tedious after a while.. I was thinking it might be totally awesome in every possible aspect if there were a way to mess with a paragraph as much as need be with out having to reach over to mouse every time you need to change a line in the previewer (to make sure none of your lines are too long in the game).. Doesn't seem like a big problem until you are translating tons of stuff..
I was thinking there might be 2 ways to solve this: one way that would work very intuitively but might be slightly harder to implement, and yet a second way that would not be quite as sleek (or on fleek) but would be better than nothing..
Alright, so first way I am thinking of is like, every time text-cursor moves in the Text box, it triggers a code line that gets the current line that the text-cursor is on, and automatically sets the Preview line to that same line number.. With games that show multiple lines at a time like zelda or some thing, it could just set the first preview line to the same that cursor is on, so like if text-cursor is on line 3, zelda would show line 3, 4, and 5..
(By the way, might want to change "Text" label to some thing like "Translated Text" so it is slightly less ambiguous..)
The other way is to just assign some previous/next short-cut keys to flip back and forth through previewer lines.. Would still have to manually flip your self, but at least you could do it with keyboard and don't have to reach back and forth for mouse like 5 or 6 times for every paragraph..
Actually I was thinking even if you were to implement first method, might still be good to have some keyboard short-cuts to flip through all the lines one more time after you are done translating the paragraph just to double-check one more time to see if any line is too long or not..
And besides, what if some day I want to use kuriimu on one of those ancient punch-card computers that don't have a mouse??.. You gotta consider these types of things when you're making kuriimu you know!..