Igor Lamounier's Projects
Framework for lockstep RTS, TD, and MOBA games.
Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
FSR 2.2 integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
Lag Compensation System
Pathfinding - using Unity Navmesh, ECS and Burst
An example Unity editor tool to streamline placing objects in the scene.
Visualizer for your Playable graphs
Project to learn how to integrate Addressables with Firebase Storage, based on the game PokemonGO
My first attempt learning to create my own Game Engine
Realtime-CSG, CSG level editor for Unity
Specialized folder objects for Unity Hierarchy.
Use a .cvs file to localizate texts in Unity Text Mesh Pro. It's also easy to use with texts setted throw code. Can be easily extended to as many languages as needed, just needing to edit the .cvs document.
A Perlin Noise Image generator inside Unity.
Opens a scrollable window containing a list of Scenes (assigned by the user) that allows to easily load these Scenes (single or additive) without the need to search them in the project window. If there is a not saved scene, a DisplayBlock will be shown asking to save the scene before removing it.
A custom made Unity URP cel shader that supports multiple lights and shadows.
A custom renderer feature for screen space outlines
Highly customizable library for procedural world generation based on real map data
Debugging Utilities for Unity