Name: Marian Brinkmann
Type: User
Company: Megagon Industries
Bio: Unity Tools & Shader Programmer at Megagon Industries.
Working on a personal project with Godot
Twitter: Dev_Ikaroon
Location: Berlin, Germany
Blog: marian-brinkmann.com
Marian Brinkmann's Projects
(Outdated) A plugin which gives you a dynamic, extendable and user friendly tool for the creation of abilities in games.
Profile Description Readme
A small collection of rendering and graphics essentials
A simple tool for Unity for creating custom script templates per project that can be created just like a MonoBehaviour
A bunch of shaders I created over the time. New ones might get included or get their own repo
A C# extension for Unity that allows you to do swizzle operations with Unity's Vector implementation in three different ways.
A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
A shader that visualizes water drops on surfaces using HDRP, Shader Graph, and VFX Graph