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ilinite's Projects

pbr icon pbr

An implementation of physically based shading model & image based lighting in various graphics APIs.

quartz icon quartz

Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.

renderer icon renderer

A shader-based software renderer written from scratch in C89

renderpipeline icon renderpipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine

restir icon restir

CUDA ReSTIR Implementation [2022]

rsm icon rsm

C++ 14 header only library for random and quasi-random sampling aimed at computer graphics and Monte Carlo applications.

sandbox icon sandbox

[deprecated] merged into https://github.com/ddiakopoulos/polymer

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

sort icon sort

Simple Open-source Ray Tracer

tracing icon tracing

A simple physically-based path tracer

volumetric-fog icon volumetric-fog

An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.

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