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prs's Introduction

iLP development

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Hi there 👋 I'm Ian 👨‍💻

inveterate tinkerer

💻 My Workspace

🔭 I’m currently working on taviMUD.

🌱 I’m currently learning:


📫 How to reach me: [email protected]

📃 IT Resume

Education

  • 📖 CIS Coursework
    📆 1994 - 1995
    📍 Humboldt State University - Arcata, CA, USA

Experience

  • 👨‍💻 Wordpress Astra Developer
    📆 2020 - present
    📍 iLP development - NV, USA
  • 👨‍💻 Mudlet Package Developer
    📆 2020 - present
    📍 discMapper & Procedural Realms Script - NV, USA
  • 👨‍💻 Wordpress Genesis Developer
    📆 2013 - 2020
    📍 iLP development - NV, USA
  • 👨‍💻 concrete5 Developer
    📆 2010 - 2013
    📍 iLP development - NV, USA

  • 👨‍💻 Bot Net Administrator
    📆 2001 - 2003
    📍 Eggdrop - DALnet / IRC Highway, IRC

  • 👨‍💻 Founder / SOp
    📆 2001 - 2003
    📍 HBO Original Series [HOS] - DALnet / IRC Highway, IRC

  • 👨‍💻 Technical Manager
    📆 1999 - 2000
    📍 Human Computer - CA, USA

  • 👨‍💻 Administrator
    📆 1998 - 1999
    📍 InlandData ISP - CA, USA
  • 👨‍💻 Computer Technician
    📆 1997 - 1999
    📍 Human Computer - CA, USA

  • 👨‍💻 SysOp
    📆 1994 - 1996
    📍 Digital Buddha BBS - CA, USA

  • 👨‍💻 ircII Bot Developer
    📆 1991 - 1993
    📍 LAVAtech - EFnet, IRC

  • 👨‍💻 SysOp
    📆 1985 - 1989
    📍 Warez 'R' Us BBS - CA, USA

Affiliations

CSDb Profile

  • HBO Original Series (HOS)
  • The Eternal Force (TEF)
  • Weird Hell-Bent Operators (WHO)
  • World Pirate Leaque (WPL)
📦 Projects
Name Description Download
Disclaim Archive Humboldt County's Furious Alternative Trio disclaim
PRS Procedural Realms Script for Mudlet PRS

prs's People

Contributors

allcontributors[bot] avatar dinchak avatar eterchun avatar ilpdev avatar imgbot[bot] avatar imgbotapp avatar

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prs's Issues

win32 client mapper bogs down during room creation

once the mudlet map file gets past a certain point, moving into unexplored territory becomes increasingly bogged down by the 4gb memory limitations of the 32-bit windows client because it's working out all 14 newly revealed gmcp.room.info data. not sure if there is another way of handling this on the script side, but it's become pretty painful.

feat: Skills Tab

This should be relatively straight forward SUGs from GMCP like stats.lua.

Bug: PRS and prs-chat bugged on init

from Rasoul upon load under linux portable:

Two scripts in the PRS group have bugs: PRS and prs-chat. Clicking once on either of these two scripts, removes the bug icon, prints
"EMCO Loaded" in the main text panel, and reorders the layout, as in the
screenshot.

Mapper Stuck at 0,0,0 Coordinate

https://forums.mudlet.org/viewtopic.php?p=46753#p46753

In my game's case, I had to rename anything "gmcp"-related to matching case (i.e., gmcp . Room . Info . name--> gmcp . room . info . name). gmcp . room . info . exits was correct for my case. I did need to change gmcp . room . info . environment to gmcp . room . info . terrain, as well as to keep gmcp . room . info . num as is for my case.

Anyway, I am now experiencing the 0,0,0 coordinate same issue around the mapping working perfectly but not actually drawing anything as I move about the world. I have tried both short and long form for the move_vetcor directions, but neither had any appreciable effect.

Could there be something else that I need to change for this to work?

set server config options on install

a new script user recently found how user-nonfriendly the script is initially, because various settings required by PRS are not enabled on the game server be default for new characters. as i assisted them in resolving the issue, we found the following config needed to be enabled on the game server:

config gmcp
config gmcpseenrooms
config autoexits

I'm guessing I can just add this to PRS.lua

Centerview Janky

perhaps having the gmcp_seen_rooms have a "not-actually-in-this-room" field would help solve the centerview problem -
then you just listen to that one

layout presets

is it possible to add a couple of different layout "presets" that can be switched with a button or a dropdown or something?

channel history command borks emco

2:10 PM]Malbidion: checking a channels history makes the client die, every output after that goes into that channels tab :/
[2:42 PM]Stack: interesting, we've never come across that before
[2:45 PM]Stack: yep. either something has changed server side or this has always been happening and we never noticed it because we just scroll back in the chat tabs to view history. i never use "chat" alone, so maybe we've just never noticed! lol
[2:48 PM]Stack: respawning the geyser window doesn't resolve it either

thoughts on this, @eterchun? is it related to #62?

add auto-update

i have the code to do this in discMapper and can probably recycle it here

improve emco display of chat buffers

this is basically enhancing hotfix #75 for issue #74

We could either include the newlines from the main window and have line wrap ugliness in normal use, live with this, or add logic to try detecting a new chat message and add a newline conditionally.

add logic to alter map for changed seen room terrain

given room malleability by player construction, the map actually changes based over time. it would be nice for the mapper to account for this fact rather than seen rooms remaining represented forever as they were when first revealed.

area room collisions break pathfinding/speedwalk

from Dalem:

I'm having an issue with the mapper seemingly colliding between rooms in different areas which break speedwalk paths, etc. because it looks like areas are referenced by vnum and I haven't thought of another reason it would think I was teleporting between the endless sands and the great plains

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