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License: GNU General Public License v3.0
Axion Game Engine
License: GNU General Public License v3.0
f32
and FVector2
operations
ops::Add
ops::Sub
ops::Mul
ops::Div
ops::Rem
ops::AddAssign
ops::SubAssign
ops::MulAssign
ops::DivAssign
ops::RemAssign
f32
and FVector3
operations
ops::Add
ops::Sub
ops::Mul
ops::Div
ops::Rem
ops::AddAssign
ops::SubAssign
ops::MulAssign
ops::DivAssign
ops::RemAssign
f32
and FVector4
operations
ops::Add
ops::Sub
ops::Mul
ops::Div
ops::Rem
ops::AddAssign
ops::SubAssign
ops::MulAssign
ops::DivAssign
ops::RemAssign
Matrix3
fn identity
fn rotate
fn scale
fn transpose
fn inverse
fn determinant
fn transform
Matrix4
fn identity
fn translate
fn scale
fn rotate
fn orthographic
fn perspective
fn transpose
fn inverse
fn determinant
fn shear
fn transform
Affine2
fn identity
fn translate
fn scale
fn rotate
fn shear
fn transform
Affine3
fn identity
fn translate
fn scale
fn rotate
fn shear
fn transform
Implement the following struct
that represents angles
rad
suffix for fmt::Display
.Default
.ops::Add
.ops::Sub
.ops::Mul
.ops::Div
.ops::Rem
.ops::AddAssign
.ops::SubAssign
.ops::MulAssign
.ops::DivAssign
.ops::RemAssign
.fn sin
.fn cos
.fn tan
.fn csc
.fn sec
.fn cot
.fn atan2
.fn atan
.fn acos
.fn asin
.fn sinh
.fn cosh
.fn tanh
.fn acosh
.fn asinh
.fn atanh
.fn normal
.deg
suffix for fmt::Display
.Default
.ops::Add
.ops::Sub
.ops::Mul
.ops::Div
.ops::Rem
.ops::AddAssign
.ops::SubAssign
.ops::MulAssign
.ops::DivAssign
.ops::RemAssign
.fn sin
.fn cos
.fn tan
.fn csc
.fn sec
.fn cot
.fn atan2
.fn atan
.fn acos
.fn asin
.fn sinh
.fn cosh
.fn tanh
.fn acosh
.fn asinh
.fn atanh
.fn normal
.tr
suffix for fmt::Display
.Default
.ops::Add
.ops::Sub
.ops::Mul
.ops::Div
.ops::Rem
.ops::AddAssign
.ops::SubAssign
.ops::MulAssign
.ops::DivAssign
.ops::RemAssign
.fn sin
.fn cos
.fn tan
.fn csc
.fn sec
.fn cot
.fn atan2
.fn atan
.fn acos
.fn asin
.fn sinh
.fn cosh
.fn tanh
.fn acosh
.fn asinh
.fn atanh
.fn normal
.Implement conversions between these units of angles.
Implement fn angle_to
for vector types that can be use to retrieve the angular difference between two vectors. This can be done using atan2
function.
Implement fn azimuthal
Implement fn spherical_angles
SphericalAngles
Quaternion
.Quaternion
.FVector2
FVector3
FVector4
FVector2
SIMD with SSE, SSE2, SSE3FVector3
SIMD with SSE, SSE2, SSE3FVector4
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