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administrivia's Issues

Change repo default branches from master to main

File requests for wide review of WebXR Device API

(from Dom)

Next month will come the wide review
https://www.w3.org/wiki/DocumentReview

We should start to list which groups we want to get review from, and how
stable the document needs to be before we can get these reviews started
(my suggestion would be to stage our requests over time - only wait for
asking a review from a given group until we think our content is stable
enough for that specific group).

My first guess would be:

  • Accessible Platform Architecture WG for accessibility - probably ASAP
    since I don't think there are specific plans to address accessibility at
    the API level at the moment; would be good to see if we can meaningfully
    address anything in http://w3c.github.io/apa/fast/checklist.html

  • Technical Architecture Group (they've reviewed part of the work
    already, but lots will have changed) - this usually requires a first
    pass at the security & privacy self-review
    https://w3ctag.github.io/security-questionnaire/

  • Privacy Interest Group - likewise re self-review

  • Security Interest Group - likewise re self-review

  • Media & Entertainment IG? - they're interested at least in 360 video,
    and would probably be keen on understanding how much WebXR helps with it

  • Web Platform WG - for integration with rAF, usage of WebIDL (probably
    ASAP?)

  • Audio WG - for audio integration

  • Devices & Sensors - for comparison with Generic Sensor framework

  • Khronos WebGL WG? (for sanity check? can probably be done ASAP?)

Given that we don't handle human-readable content in any particular way,
I think for I18N, we can give mostly a heads-up that we think we're out
of their scope:
https://www.w3.org/International/techniques/developing-specs?collapse

Once we have a more up to date editors draft, we should also review our
normative dependencies to check if some of these deserve a specific
request for review from their producers.

Home for Depth API proposal

Hi Immersive Web!

I'd like to start some work related to introducing Depth API to WebXR. The main question then is whether it should be a separate repository, or should it be included as a part of our existing repos (real-world-geometry comes to mind).

I've put my initial thoughts about the API in my personal, publicly visible repository, please take a look at the explainer in case that is something that could help with making a decision: https://github.com/bialpio/webxr-depth-api/blob/master/explainer.md.

So far it seemed that we tended to create new repository for each new feature. In this particular case, I do not see any problems with that approach as I do not think depth API will need to strongly depend on something from other repositories apart from WebXR Device API, but I'd still like to hear what people think.

Write up proposals repo etiquette document.

Rough draft:

  • on creating a repo, send group email about its creation
  • proposal repos should ideally but not necessarily have two admins from two orgs
  • there is a bootstrapping period with self-reviewed and merged PRs during initial setup and until other interested parties sign up for review
  • then PRs that are reviewed and signed off by someone from another org

Establish logos

Both for WebXR and the Immersive Web
Hire a designer
Set up voting for the community

Launch the Working Group

List

  • Email Dom, about pushing back launch until:
  • Update Github Readme
  • Launch Web Site
  • Detail Transparency plans
  • Write Blog Post

Then

  • Publish W3C Blog Post
  • Social Media

Frame the intentions for TPAC

Write a paragraph framing what our intentions are for TPAC, to lead in to the goals we want to achieve and the CFP.

Fix dates and Minutes

  • The latest CG date is wrong. I will fix it after the meeting today.
  • Some of the previous meeting minutes links are broken.

Set up immersiveweb.org

Sub tasks may include:

  • Pointing all already registered domain names to immersiveweb.org
  • Updating webvr.rocks content for the brave new WebXR world
  • Reimburse folks who paid for domains?

Demos at TPAC F2F

As per our discussion on the WG call today, I'm creating an issue so that we can schedule demos during the WG F2F at TPAC and also see what we could offer to Coralie at W3C. I'm there Mon - Wed and would be happy to help organize this part.

Cloud Anchor discussion at TPAC?

This was mentioned on this morning's editors call as something that has seen a fair amount of interest from users but which we don't have line-of-sight to a solution for. It may be productive to start a conversation on the topic at TPAC, and ideally we could convince some individuals with knowledge of how the current proprietary systems work engage with us as well. It's unlikely that we will be able to find any solutions at this point, but getting people thinking about it is worthwhile.

Which AR features are planed in the upcoming API spec?

Apologies in advance if this is not the right place to ask.
As I understand the focus of this draft is to reach feature parity with the previous webVR API. I was wondering about which AR features are going to ship in this release since, as I understood it, even features that were usable in previous versions like hit-test are still discussed as proposals.
Are AR features like hit-test or anchors included in the upcoming specs and do the proposed anchors also include image targets?

Kind regards

FaceMesh Extraction Explainer

I've recently created an Explainer for what an API to extract a FaceMesh from a camera stream that can be rendered to/over would look like. While my current proposal is that it not (at first) integrate with WebXR (and thus would likely be promoted to the WICG rather than here if/when it is ready), I know that the topic is of interest to people in this CG, so I wanted to mention it and share a pointer during the next CG call.

The Explainer can be found at https://github.com/alcooper91/face-mesh

/agenda

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