immortius / chunkbychunk Goto Github PK
View Code? Open in Web Editor NEWMinecraft mod in which you unlock the world chunk by chunk
License: Other
Minecraft mod in which you unlock the world chunk by chunk
License: Other
Hey there. I've been tinkering around with this and disabling almost all of my worldgen & structure mods (Dungeon Now Loading, Oh the Biomes You'll Go, etc) but I'm still having issues getting a world to generate. Here's the Crashy
And I've attached the full crash log as well.
crash-2022-07-16_18.41.41-server.txt
To my knowledge, Mod menu doesn't do anything on a server but it lists it as a dependency and will crash a server without it
Implementation for using a slime chunk generator either through a Slime Chunk Spawner block?
Possible world scanner slime chunk finder?
Is there some sort of timer for the Chunk Spawner to work? I placed it next to an empty chunk and intereacted. The block made a sound and disappeared, but no chunk appeared. I don't know what happened.
Currently, there is a command to teleport to the undamaged overworld and back to chunk by chunk. I would love to see a feature to either build a portal or use an item to do that without cheating. In modpacks using storylines, this could be a cool addition. As of now, Waystone Mod does work to teleport within a dimension, but it doesn't let you use the same waystone to switch dimensions, because it shares the same ID (I think).
As far as I understand how Chunk by Chunk works, you could in theory have one self-built building in the petrified world (for example) and not in the original one, correct? This would be a cool way to add more options to how you play between those chunks.
Maybe the item/portal for dimension switching is expensive and you have to grind quite a lot at first, or the like. This would encourage to keep going, maybe. There could also be a config option to have some things not be copied from the original world so you have a clear desire to go back to that world.
That's my idea. Thanks for reading!
This a simple request for the mod to be moved to 1.19.2
reason for the request is so i'm able to update my modpack chunkblock (currently in 1.19) to 1.19.2 were the currently questing mods are being updated to
I noted that this mod Forces its changes before world are made but its creates heavy lag as forge is required to load all the "data packs" of all mods in said pack before it can even get to the world create screen basicly mean loading all the mods twice, to use one mod.
I'd recommend making this more opimised or having a preset world type instead of injecting into the base world type
Example: I currently am using this mod in a modpack (beta) with the intent of it being the main world type mod (Modpack name: Chunk Block) currently in this pack iv had to cut corners to make a pack that should be light and usable by most pc into a pack that only mid-high end pc could handle by just adding one mod
Working on a modpack and just added your mod. Everytime I generate a new world the game crashes with the below crashlog. I can load the world after this crash but after verifying with 3 worlds and a xray mod, I have verified that the bedrock chest doesn't generate.
Getting this one when generating a new chunk with any chunk spawner
https://pastebin.com/6adZskQc
Forge Version: 43.1.47
Mod: ChunkByChunk-forge-1.19.2-1.9.0
Crashlog
https://gist.github.com/P3rf3ctXZer0/84d1aa6fd38ba668f52605e53cc7aab2
Probably restrict to only the initial chunk/chunks?
When the forge has 3 world crystals in it and it gets fed, instead of moving up a size to a world core (like it does with fragments->shards and shards->crystals), it just resets the stack to a single world crystal.
ChunkByChunk-forge-1.18.2-1.13.0.jar
Forge-40.2.0
First off, thanks for the update to enable customization of the block that is being used!
however, this broke the disabling of placing blocks outside of your chunks
I double checked on the defaultconfigs and on the save config that block placement is set to false
[Gameplay]
#Can blocks be placed outside spawned chunks
block_placement_allowed_outside_spawned_chunks = false
it seems as if this latest update broke that feature
Hello!
I would love to use this mod in a future pack and I had a question/feature request. I want to set up Chunk by Chunk to spawn in new chunks via my Twitch Chat using Content Creator Integration. I'm a big fan of the random chunk placement. Is there any way I could pull in chunks from other dimensions? Also, could the nether also start as a void and have new chunks built independently from the Overworld?
Thanks for all of your hard work!
Darkosto
MC: 1.18.2
ChunkbyChunk: 1.8.2
Forge: 40.1.25
I believe this is unintentional. Usually, they know where villages are but with everything sealed, maybe they cannot detect villages? I don't know if this is vanilla or if these signposts are from a mod, unfortunately, but in prior versions they would point in the direction where there is a village. I don't know which info they derive their data from, but do you think there is a possibility to let the game know the direction a village is based on such a signpost, even if it's sealed away? We don't know where to go, how far to go or how many villages there might be, based on this "bug".
Can this block be reset/reloaded if we put a new chunk loader in the loaded chunk?
Hi. I've built a cherry tree using Biomes 'O Plenty Sakura leaves and cherry logs from Oh the Biomes you will go. I built a platform with Skylight lanterns under Glass blocks filled with water below that construction. I did that before un-petrifying the bedrock chunks.
For some reason, the Sakura leaves get deleted but everything else stays (except some water source blocks... eh... weird). I made a backup before loading the chunk because I had cobblestone from my monster farm get deleted prior to that.
Can you add a config to disable overwriting existing structures that were player-built if the loaded elements are low priority like air, tree leaves, dynamic tree branches, logs, etc?
I cannot load those chunks now without having to restore hours worth of work. It seems to be connected to the block heights or something because other tree parts on lower chunks were fine. I can understand overwriting things when it's for example the end portal or a villager house, etc. But my precious tree doesn't want to go baldy :(
I hope this can be fixed soon so I can continue playing ๐
If you need further info, let me know.
Yea sorry I am too stupid for data packs that solution is not a solution for me. I have tried hard to learn them but I am just too dumb.
What would be amazing to see is having a way to increase the chunks around the original players spawn chunk via KubeJS
Also in addition to this, it would be amazing to make the Biomespawners moremodular and be able to get biomes from other Dimensions or even other Mods (have a biomeSpawner block, that has a biome Tag, which then initiate the biome generation)
this would make the block way more versatile
For Multiplayer purposes it would be good to have a spawn chunk be assigned to a player or a team, that way, multiple people can play in the same dimension
Make the Mender more customizable in terms of speed and the possibility to (in combination with the modular biomeSpawner) generate corosponding chunks dependant on the spawner that is fed
Okay, so I'm not 100% sure what is causing this but I have noticed that on rare occasions parts of my nether chunk seems to just mysteriously reset itself for no apparent reason.
I noticed this again as I had dug out a staircase down to Y level 15 to search for Netherite and I've come back on the world again to find that all the Netherrack I had dug out has been completely reset back to it's original state, as if I had never even touched it.
This is the area I had dug out previously and it has been mysteriously reset on it's own. Yet other modifications I've made in the chunk have been left as is.
Mod version is the latest BTW, 1.12.0 with Sync Nether chunks enabled.
Hey, I've been playing around with this mod for a few days now, and I've started creating a premade world for playing chunk by chunk as a multiplayer team effort for a group of my friends. But the project is turning out to be a lotta fun to make and I think others would get enjoyment out of it aswell.
If you would be willing to add a way for users to force spawn in chunks via command, I could try to edit this world into a datapack to allow people to generate their own worlds with random seeds and have it automatically spawn in the chains and other islands.
Thanks for considering my request :)
I love this mod, but version 1.18.2 was last updated on Jul 16, 2022.
Expect the author to update new features and fix locate bugs on this version.
(I'm using Google Translate to communicate, sorry if the words are weird.)
For the moment, it's controlled by 3 tag and I wish you could customise it more
Maybe with the use of a datapack recipe? Would at least make it limitless in terms of tags
Hi there! I just read you updated the mod to 1.13.0 so I went and tried it out... I mean, I tried trying it out, but the game crashes by doing so.
It says something is trying to access a private field. Maybe you know what's happening?
My crash report:
crash-2023-02-19_13.13.38-client.txt
latest.log
Forge 40.2.0
Include option for village start?
I would like to be able to use a diffrent custom block instead of Bedrock, to still allow mobspawning to happen.
The biomes in a Chunk By Chunk world should reflect the original intended biomes, but in 1.19 the biome is always river.
Add support for using datapacks to define item -> block scanning combinations.
To reproduce, make a Nether Portal in the overworld and enter it.
Don't know if it makes a difference, but I have the config option synch_nether_chunk_spawn = true
java.lang.ArrayIndexOutOfBoundsException: Index 16 out of bounds for length 16
at xyz.immortius.chunkbychunk.common.blockEntities.AbstractSpawnChunkBlockEntity.serverTick(AbstractSpawnChunkBlockEntity.java:63) ~[ChunkByChunk-forge-1.18.2-1.9.1.jar%2363!/:1.9.1] {re:classloading}
at net.minecraft.world.level.chunk.LevelChunk$BoundTickingBlockEntity.m_142224_(LevelChunk.java:673) ~[client-1.18.2-20220404.173914-srg.jar%23160!/:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.world.level.chunk.LevelChunk$RebindableTickingBlockEntityWrapper.m_142224_(LevelChunk.java:766) ~[client-1.18.2-20220404.173914-srg.jar%23160!/:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.world.level.Level.m_46463_(Level.java:476) ~[client-1.18.2-20220404.173914-srg.jar%23160!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:beefix:Level,re:computing_frames,pl:accesstransformer:B,xf:fml:beefix:Level,re:classloading,pl:accesstransformer:B,xf:fml:beefix:Level,pl:mixin:APP:blockswap.mixins.json:MixinLevel,pl:mixin:A}
at net.minecraft.server.level.ServerLevel.m_8793_(ServerLevel.java:327) ~[client-1.18.2-20220404.173914-srg.jar%23160!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architects_palette.mixins.json:ServerWorldMixin,pl:mixin:APP:supplementaries.mixins.json:ServerLevelMixin,pl:mixin:APP:crafttweaker.mixins.json:common.transform.world.level.MixinServerLevel,pl:mixin:APP:create.mixins.json:accessor.ServerLevelAccessor,pl:mixin:A}
at net.minecraft.server.MinecraftServer.m_5703_(MinecraftServer.java:902) ~[client-1.18.2-20220404.173914-srg.jar%23160!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:blockswap.mixins.json:MixinMinecraftServer,pl:mixin:APP:crafttweaker.mixins.json:common.access.server.AccessMinecraftServer,pl:mixin:A}
at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:842) ~[client-1.18.2-20220404.173914-srg.jar%23160!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:blockswap.mixins.json:MixinMinecraftServer,pl:mixin:APP:crafttweaker.mixins.json:common.access.server.AccessMinecraftServer,pl:mixin:A}
at net.minecraft.client.server.IntegratedServer.m_5705_(IntegratedServer.java:84) ~[client-1.18.2-20220404.173914-srg.jar%23160!/:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:685) ~[client-1.18.2-20220404.173914-srg.jar%23160!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:blockswap.mixins.json:MixinMinecraftServer,pl:mixin:APP:crafttweaker.mixins.json:common.access.server.AccessMinecraftServer,pl:mixin:A}
at net.minecraft.server.MinecraftServer.m_177918_(MinecraftServer.java:261) ~[client-1.18.2-20220404.173914-srg.jar%23160!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:blockswap.mixins.json:MixinMinecraftServer,pl:mixin:APP:crafttweaker.mixins.json:common.access.server.AccessMinecraftServer,pl:mixin:A}
at java.lang.Thread.run(Thread.java:833) [?:?] {re:mixin}
Full crash report is attached.
crash-2022-11-14_14.23.38-server.txt
It's a bit difficult to load chunks with forests in it, especially modded leaf blocks sometimes escape the usual leaf behaviour.
I wonder if leaves from the overworld could be overwritten with a "no decay" flag if there is a wood log in the overworld close by? This would potentially eat up more generation time but it would also help reduce cut off tree crowns that I've sadly seen a lot in my world.
Do you think a thing as such is possible (especially for 1.18.2 as I will stay on this version)?
crash-2023-02-19_00.33.25-server.txt
latest.log
My game keeps crashing when loading into the world, and according to the latest.log, it only happens when spawning me. At least, that's what I could gather. What's going on?
EDIT: Tried to start a file with Chunk by Chunk not installed and got the exact same bootstrap error. Absolutely no idea what's happening.
If there isn't a way to do this already, could you add the same generation for the nether?
It would be really cool if the nether chunks were bound to the overworld chunks, the dimensional scale would have to be reset to 1-1 or have a hellforge for meaning nether chunk spawners
Title is self-explanatory, but essentially sculk sensors will fail to detect Vibrations until the world is reloaded. This can be spotted when generating a new chunk that has a deep dark under it.
Interestingly enough this also seems to be the case with the initial spawn chunk as sculk sensors will fail to detect Vibrations in the spawn chunk until a world reload is performed.
Standing on sculk sensors directly will trigger them, but the vibrations will not be passed onto nearby sculk sensors or sculk shriekers, the latter can also still be triggered by standing ontop of it directly.
Hello There! I placed a World Scanner block and suddenly my server crashed? Added not enough crashes and Erroring Entity Remover and nothing changed. I currently am not able to log in because the server crashes whenever I launch it!
Not sure if this is anything I can fix on my end or if I need to start a new world or...?
Any help is greatly appreciated! Thanks in advance! ๐
---- Minecraft Crash Report ----
// Why did you do that?
Time: 7/13/22, 4:37 PM
Description: Ticking block entity
java.lang.NullPointerException: Cannot invoke "net.minecraft.class_3218.method_8497(int, int)" because "scanLevel" is null
at xyz.immortius.chunkbychunk.common.blockEntities.WorldScannerBlockEntity.serverTick(WorldScannerBlockEntity.java:208)
at net.minecraft.world.chunk.WorldChunk$DirectBlockEntityTickInvoker.tick(WorldChunk:659)
at net.minecraft.world.chunk.WorldChunk$WrappedBlockEntityTickInvoker.tick(WorldChunk:713)
at net.minecraft.world.World.tickBlockEntities(World:475)
at net.minecraft.server.world.ServerWorld.tick(ServerWorld:368)
at net.minecraft.server.MinecraftServer.tickWorlds(MinecraftServer:907)
at net.minecraft.server.dedicated.MinecraftDedicatedServer.tickWorlds(MinecraftDedicatedServer:322)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer:851)
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer:697)
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer:273)
at java.lang.Thread.run(Thread.java:833)
-- Head --
Thread: Server thread
Stacktrace:
at xyz.immortius.chunkbychunk.common.blockEntities.WorldScannerBlockEntity.serverTick(WorldScannerBlockEntity.java:208)
at net.minecraft.class_2818$class_5563.method_31703(class_2818.java:659)
at net.minecraft.class_2818$class_5564.method_31703(class_2818.java:713)
at net.minecraft.class_1937.method_18471(class_1937.java:475)
at net.minecraft.class_3218.method_18765(class_3218.java:368)
-- Block entity being ticked --
Details:
Name: chunkbychunk:worldscannerentity // xyz.immortius.chunkbychunk.common.blockEntities.WorldScannerBlockEntity
Block: Block{chunkbychunk:worldscanner}
Block location: World: (8,61,-27), Section: (at 8,13,5 in 0,3,-2; chunk contains blocks 0,-64,-32 to 15,319,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,-64,-512 to 511,319,-1)
Block: Block{chunkbychunk:worldscanner}
Block location: World: (8,61,-27), Section: (at 8,13,5 in 0,3,-2; chunk contains blocks 0,-64,-32 to 15,319,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,-64,-512 to 511,319,-1)
Block Entity NBT: {ChargedFuel:32,Items:[{Count:1b,Slot:0b,id:"minecraft:raw_iron"},{Count:1b,Slot:1b,id:"chunkbychunk:worldfragment"}],Map:0,RemainingFuel:30,ScanCharge:34,ScanIterator:{Direction:0,LineLength:1,LineRemaining:1,X:15,Y:15}}
Stacktrace:
at net.minecraft.class_2818$class_5563.method_31703(class_2818.java:659)
at net.minecraft.class_2818$class_5564.method_31703(class_2818.java:713)
at net.minecraft.class_1937.method_18471(class_1937.java:475)
at net.minecraft.class_3218.method_18765(class_3218.java:368)
at net.minecraft.server.MinecraftServer.method_3813(MinecraftServer.java:907)
at net.minecraft.class_3176.method_3813(class_3176.java:322)
at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:851)
at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:697)
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:273)
at java.base/java.lang.Thread.run(Thread.java:833)
-- Affected level --
Details:
All players: 0 total; []
Chunk stats: 2209
Level dimension: minecraft:overworld
Level spawn location: World: (8,66,-24), Section: (at 8,2,8 in 0,4,-2; chunk contains blocks 0,-64,-32 to 15,319,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,-64,-512 to 511,319,-1)
Level time: 280169 game time, 280169 day time
Level name: world
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Level weather: Rain time: 101782 (now: false), thunder time: 2558 (now: false)
Known server brands: fabric
Level was modded: true
Level storage version: 0x04ABD - Anvil
Stacktrace:
at net.minecraft.server.MinecraftServer.method_3813(MinecraftServer.java:907)
at net.minecraft.class_3176.method_3813(class_3176.java:322)
at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:851)
at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:697)
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:273)
at java.base/java.lang.Thread.run(Thread.java:833)
-- System Details --
Details:
Minecraft Version: 1.18.2
Minecraft Version ID: 1.18.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 17.0.2, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation
Memory: 2197813248 bytes (2095 MiB) / 5322571776 bytes (5076 MiB) up to 6442450944 bytes (6144 MiB)
CPUs: 6
Processor Vendor: GenuineIntel
Processor Name: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
Identifier: Intel64 Family 6 Model 158 Stepping 10
Microarchitecture: Coffee Lake
Frequency (GHz): 2.81
Number of physical packages: 1
Number of physical CPUs: 6
Number of logical CPUs: 6
Graphics card #0 name: NVIDIA GeForce GTX 1050 Ti
Graphics card #0 vendor: NVIDIA (0x10de)
Graphics card #0 VRAM (MB): 4095.00
Graphics card #0 deviceId: 0x1c82
Graphics card #0 versionInfo: DriverVersion=27.21.14.6589
Memory slot #0 capacity (MB): 8192.00
Memory slot #0 clockSpeed (GHz): 2.13
Memory slot #0 type: DDR4
Memory slot #1 capacity (MB): 8192.00
Memory slot #1 clockSpeed (GHz): 2.13
Memory slot #1 type: DDR4
Virtual memory max (MB): 22985.48
Virtual memory used (MB): 17626.65
Swap memory total (MB): 6656.00
Swap memory used (MB): 516.78
JVM Flags: 1 total; -Xmx6G
Fabric Mods:
alternate-current: Alternate Current 1.4.0
architectury: Architectury 4.5.76
bclib: BCLib 1.4.7
betterthanmending: BetterThanMending 1.3.0
chunkbychunk: Chunk By Chunk 1.8.1+1.18.2
connected-doors: Connected Doors 1.1+1.18
consistency_plus: Consistency Plus 0.5.0+1.18.2
stonecutter_recipe_tags: Stonecutter Recipe Tags 3.0.1+1.18.bc850d5.fabric
cosmetic-armor: Cosmetic Armor 1.3.1
cpm: Customizable Player Models 0.4.3a
eer: Erroring Entity Remover 1.0.2+1.18
enchantmentcompat: Enchantment Compatibility 1.0.0
roundalib: RoundaLib 0.1.8
enderscape: Enderscape 0.3.3-1.18.2
expanded_axe_enchanting: Expanded Axe Enchanting 1.0.3
expanded_trident_enchanting: Expanded Trident Enchanting 1.0.3
fabric: Fabric API 0.57.0+1.18.2
fabric-api-base: Fabric API Base 0.4.4+d7c144a860
fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.2+2373a54560
fabric-biome-api-v1: Fabric Biome API (v1) 8.0.6+651bcc5960
fabric-command-api-v1: Fabric Command API (v1) 1.1.9+d7c144a860
fabric-commands-v0: Fabric Commands (v0) 0.2.8+b4f4f6cd60
fabric-containers-v0: Fabric Containers (v0) 0.1.22+d7c144a860
fabric-content-registries-v0: Fabric Content Registries (v0) 3.1.1+c85f2e3860
fabric-convention-tags-v1: Fabric Convention Tags 1.0.1+474e4f7960
fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.1+ee261a3e60
fabric-data-generation-api-v1: Fabric Data Generation API (v1) 3.0.0+9fcb91d260
fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.20+489d6f8260
fabric-entity-events-v1: Fabric Entity Events (v1) 1.4.8+d7c144a860
fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.19+d7c144a860
fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.18+d7c144a860
fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.13+d7c144a860
fabric-item-api-v1: Fabric Item API (v1) 1.5.1+6c4e5d0960
fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.14+91896a4960
fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.1.0+cc71601c60
fabric-loot-api-v2: Fabric Loot API (v2) 1.1.0+1997ad1260
fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.2+e747827960
fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.4+cc71601c60
fabric-networking-api-v1: Fabric Networking API (v1) 1.0.22+e6b169eb60
fabric-networking-v0: Fabric Networking (v0) 0.3.9+b4f4f6cd60
fabric-object-builder-api-v1: Fabric Object Builder API (v1) 2.1.3+032c981d60
fabric-particles-v1: Fabric Particles (v1) 0.2.12+526dc1ac60
fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.9+0d9ab37260
fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.7+d7c144a860
fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 2.0.2+54e5b2ec60
fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.0.3+91b7aa6660
fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.5.2+446e059560
fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.2.1+1f6558e860
fabric-transfer-api-v1: Fabric Transfer API (v1) 1.6.3+f4563ac860
fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.1.0+e747827960
fabric-language-kotlin: Fabric Language Kotlin 1.7.3+kotlin.1.6.20
org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.6.20
org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.6.20
org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.6.20
org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.6.20
org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.1
org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.1
org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.3.2
org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.3.2
org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.3.2
fabricloader: Fabric Loader 0.14.8
horsebuff: HorseBuff 2.0.1
cloth-config: Cloth Config v6 6.2.62
cloth-basic-math: cloth-basic-math 0.6.1
java: Java HotSpot(TM) 64-Bit Server VM 17
lithium: Lithium 0.7.10
mcxr-core: [MCXR] Core 0.2.1
com_electronwill_night-config_core: core 3.6.5
com_electronwill_night-config_toml: toml 3.6.5
org_joml_joml: joml 1.10.4
memoryleakfix: memory Leak Fix 1.18.2-0.3.5
minecraft: Minecraft 1.18.2
notenoughcrashes: Not Enough Crashes 4.1.6+1.18.2
origins: Origins 1.4.1
apoli: Apoli 2.3.3
additionalentityattributes: Additionalentityattributes 1.0.0+1.18.2
calio: Calio 1.5.1
cardinal-components-base: Cardinal Components API (base) 4.1.4
cardinal-components-entity: Cardinal Components API (entities) 4.1.4
playerabilitylib: Pal 1.5.0
reach-entity-attributes: Reach Entity Attributes 2.1.1
pehkui: Pehkui 3.3.3+1.14.4-1.19.1
kanos_config: Kanos Config 0.3.1+1.14.4-1.19
purpeille: Purpeille 2.3.2+fabric-1.18.2
cmods: Combined Modifiers 1.2.0
voidcrafting: Void Crafting 1.6.4+fabric-1.18.2
roughlyenoughitems: Roughly Enough Items 8.3.510
roughlyenoughresources: Roughly Enough Resources 2.5.0
sky: Sky Origin 0.2.4
starlight: Starlight 1.0.2+fabric.89b8d9f
taxfreelevels: Tax Free Levels 1.3
the_beginning: The Beginning 1.0.0
toolleveling: ToolLeveling+ 1.18.2 - 1.3.3
trinkets: Trinkets 3.3.1
waystones: Waystones 2.5.5+mc1.18.2
xaerominimap: Xaero's Minimap 22.11.1
xaeroworldmap: Xaero's World Map 1.25.1
Server Running: true
Player Count: 0 / 10; []
Data Packs: vanilla, Fabric Mods
World Generation: Experimental
Is Modded: Definitely; Server brand changed to 'fabric'
Type: Dedicated Server (map_server.txt)
Suspected Mods: Chunk By Chunk (chunkbychunk)
I Actually love this mod but it being the overworld ... is nightmarish for MP. I mean you could solve this in different ways including randomly placing each sign in somewhere else but the simple solution is just make a dimension. Anyways coolest skyblock ever and I hope you expand on this!
Here is my modlist and environment-
https://gist.github.com/ProsperCraft/9dbb38f23e1d7e24795a5b49df750d66
java.lang.IllegalArgumentException: Multiple entries with same key: com.yungnickyoung.minecraft.betterdungeons.world.structure.[...]
at com.google.common.collect.ImmutableMap.conflictException(ImmutableMap.java:376) ~[guava-31.0.1-jre.jar%2321!/:?] {}
at com.google.common.collect.ImmutableMap.checkNoConflict(ImmutableMap.java:370) ~[guava-31.0.1-jre.jar%2321!/:?] {}
at com.google.common.collect.RegularImmutableMap.checkNoConflictInKeyBucket(RegularImmutableMap.java:153) ~[guava-31.0.1-jre.jar%2321!/:?] {}
at com.google.common.collect.RegularImmutableMap.fromEntryArray(RegularImmutableMap.java:115) ~[guava-31.0.1-jre.jar%2321!/:?] {}
at com.google.common.collect.ImmutableMap$Builder.buildOrThrow(ImmutableMap.java:574) ~[guava-31.0.1-jre.jar%2321!/:?] {}
at com.google.common.collect.ImmutableMap$Builder.build(ImmutableMap.java:538) ~[guava-31.0.1-jre.jar%2321!/:?] {}
at com.yungnickyoung.minecraft.betterdungeons.init.BDModStructureFeatures.addStructureToBiomes(BDModStructureFeatures.java:204) ~[betterdungeons-1.18.1-1.0.1.jar%2379!/:1.18.1-1.0.1] {re:classloading}
at com.yungnickyoung.minecraft.betterdungeons.init.BDModStructureFeatures.addStructuresToBiomesAndDimensions(BDModStructureFeatures.java:157) ~[betterdungeons-1.18.1-1.0.1.jar%2379!/:1.18.1-1.0.1] {re:classloading}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) ~[eventbus-5.0.3.jar%232!/:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) ~[eventbus-5.0.3.jar%232!/:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-5.0.3.jar%232!/:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-5.0.3.jar%232!/:?] {}
at net.minecraft.server.MinecraftServer.m_129815_(MinecraftServer.java:395) ~[client-1.18.1-20211210.034407-srg.jar%23241!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:A}
at net.minecraft.server.MinecraftServer.m_130006_(MinecraftServer.java:313) ~[client-1.18.1-20211210.034407-srg.jar%23241!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:A}
at net.minecraft.client.server.IntegratedServer.m_7038_(IntegratedServer.java:66) ~[client-1.18.1-20211210.034407-srg.jar%23241!/:?] {re:classloading,pl:runtimedistcleaner:A}
at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:644) ~[client-1.18.1-20211210.034407-srg.jar%23241!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:A}
at net.minecraft.server.MinecraftServer.m_177918_(MinecraftServer.java:258) ~[client-1.18.1-20211210.034407-srg.jar%23241!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:A}
at java.lang.Thread.run(Thread.java:833) [?:?] {}
Crash to desktop after adding ChunkByChunk to my pack and trying to create a new world
Also, got this https://pastebin.com/AaVJZ9CL after adding CBC when BuddyCards was installed(got an error on load, so I removed it to try CBC, but got the above)
MC 1.18.1
Forge 39.1.2
CBC 1.6.0
Buncha others
Hi!
I've found a village that I spawned from the petrified world. It showed me all other animals, but Villagers don't spawn. I hope this can be fixed. Thank you for the last few bugfixes on things I reported!
Chunkbychunk will instantly crashes on forge 1.19.3. Have created new instances and it causes Minecraft to not even start.
Request so modpack devs can pick an choose dimensions that have the chunk by chunk effect alowing the devs of the pack can have more options and be more creative with this wonderful mod
(this idea came from someone playing my pack Chunk Block and seeing that twilight forest was not a single chunk)
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