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gameskeleton's Issues

Alpha Composites

Check this out. Add some methods to jog.Graphics to allow for this sorta stuff.
Then make the submarine game.

Autotiles

Copy existing lua code into java for generating borders on autotiles.

restructure packages

Adhere to the ol' standards, and have a package structure something along the lines of net.jog.Graphics and net.jog.lib.Camera and stuff.

IDs rather than IPs

Instead of referring to clients by their IP address, the server should assign them uniqie (to each server/session) IDs and use this.

Internationalisation

In a similar vein to the way Web2Py does it, have a global static T module that does translations from a lang(?) folder. And generates the files and phrases if they don't exist. This seems tricky. I guess it'd have a HashMap for each language, with phrase in whatever-the-developer's-default-language-is to all the others.

Jog/Audio

An audio class to handle playing music and sound effects.

Better clearing

Change the way clearables are cleared, by having options to set the mode to AlphaComposite.CLEAR, which would save the old colour, and then have rectangles and circles and everything clearning instead of drawing.

OR
Have a way of clearing circles/elipses.

Parallax interaction with Camera

Add a setPosition procedure to parallax and have camera just set the x and y. Parallax will take that x and mod it by its width, and the y by its height. Before that, it'll divide x by distance (or multiply - whatever).
This should work.

Test Graphics getImage

I was thinking of something like the RMVX get_snapshot type thing. Where you get an image representing the way the graphics is.

The current implementation almost definitely doesn't work - it just returns the currentCanvas.

Quads

Rectangles of images.

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