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lsmdb's Introduction

UNIX哲学

  1. 使每个程序做好一件事。若要做新的工作,则重新构建,而不是通过添加新功能使旧程序复杂化。
  2. 期望每个程序的输出成为另外一个未知程序的输入。不要杂乱无章地输出信息,避免使用严格的柱状或二进制输入格式。不要执拗于交互式输入。
  3. 设计和构建软件甚至是操作系统都要尽早尝试,数周之内较为理想。遇到笨重的部分,不要犹豫,扔掉并重建它们。
  4. 为了减轻编程任务,优化使用工具,即使你不得不绕道构建一部分用完后便会抛弃的工具(这也是值得的)。

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