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License: MIT License
Various C# implementations of game AI
License: MIT License
This repo was developed with Unity in mind, but Unity has since deprecated its support for .NET 3.5 that this repo was originally designed for. The current stable Unity version 2020.1 supports .NET 4.6 and C# 7.3. The preview release 2020.2-alpha supports .NET 4.6 and C# 8.0, so this is in the pipeline. This repo should be updated to use C# 7.3 features and best practices, and 8.0 should be investigated if not also adhered to.
I want to make a checkers game. Could you show a practical example of using GameAI to do this.
SystemExtensions is another repo I developed to make C# stuff easier, but it shouldn't be a dependency for this project, this project should be standalone. The SystemExtensions.Random
and SystemExtensions.Copying
namespaces are in use, random to get a thread-local random instance and copying to make a deep copy. The deep copy interface can probably be replicated in this repo and required for IGame
interfaces. The thread-local random instance can be created using the ThreadLocal class introduced in .NET 4.0.
How does the logic of the AI algorithms change if both players make their moves simultaneously? That would seem to eliminate the need for CurrentPlayer on the interface, for example.
The README file should be cleaned up a bit, with a more standard docs feel, and with at least one concrete example use-case, probably Tic-Tac-Toe.
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