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๐Ÿงฑ 2D platformer game with procedural level generation, smooth camera, collectibles and checkpoints. Made with Raylib.

License: MIT License

C++ 99.85% Batchfile 0.15%
cpp game-development platformer-game raylib

platformer-raylib's Introduction

๐ŸŽฎ Gameboy Adventure

Screenshot00

โœ’๏ธ Description

Basic 2D platformer game like Super Mario. Player will have to avoid obastacles, and collect the key to unlock the door to next level. All levels are procedurally generated, and currently there is no difference in difficulty. If player passes a checkpoint in the level, he will respawn at the checkpoint.

โš™๏ธ Tools

๐ŸŽƒ Features

  • 2D platformer physics
  • procedural generation
  • smooth camera effect
  • checkpoint location

๐Ÿ•น๏ธ Controls

Keyboard:

  • KEY_LEFT or KEY_A (to move left)
  • KEY_RIGHT or KEY_D (to move right)
  • KEY_UP or KEY_SPACE (to jump)
  • KEY_ENTER (to unlock door or to enter)

๐Ÿ“ท Screenshots

Gameplay demo

Level generation

๐Ÿ’Ž Resources

๐ŸŽฏ Todo

  • Particle system & emitter
  • Level difficulty
  • SFX
  • Enemy

platformer-raylib's People

Contributors

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