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cs2-infoloom's Issues

Do tourists hate my city this much?

Not sure if bug or my play style or other mods, or if I simply don't understand the magnitude of these numbers, but it seems that my city is a no go for tourism big time. I don't have much in the way of tourism in the city now, but still it seems like a high number. How do I diagnose the cause of this?
20231228150005_1

Mouse input disrupted when Demographics window is open

The game doesn't respond to the mouse input when the window is open. The keyboard input works ok. Once the window closed, the mouse is working good again.
Very weird, because I use the same $Panel component for all windows and I don't to any stuff with mouse, events, etc.
The ONLY difference is tag.

Error after update in editor

I get this error when entering the editor. Also i cant make it away, so i have to disable the InfoLoom Mod.
This happens after yesterdays update.
If you need more information just tell me :)

[CRITICAL] System update error during UIUpdate AssertionException: Can not write to queue when system isn't running Assertion failure. Value was False Expected: True at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <a8fc136049044b19982b5abcb6f6b426>:0 at UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x0000f] in <a8fc136049044b19982b5abcb6f6b426>:0 at Unity.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x00004] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0 at Game.Triggers.TriggerSystem.CreateActionBuffer () [0x00006] in <1612d666569f4a8aaf5062d9fcaab733>:0 at InfoLoom.ResidentialDemandUISystem.OnUpdate () [0x002bc] in <0b26cef417ea41eba4442f9435377ee6>:0 at Unity.Entities.SystemBase.Update () [0x0004e] in <9a7e91fb1c0a42bdb40b67eb2c0b13bb>:0 at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <1612d666569f4a8aaf5062d9fcaab733>:0 Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) Colossal.Logging.UnityLogger:Log(Level, String, Exception) Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object) Game.UpdateSystem:Update(SystemUpdatePhase) Game.UI.UIUpdateSystem:OnUpdate() Unity.Entities.SystemBase:Update() Game.UpdateSystem:Update(SystemUpdatePhase) Game.SceneFlow.GameManager:UpdateWorld() Game.SceneFlow.GameManager:Update()

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