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26.0 2.0 16.0 8.63 MB

DMA Cheat For Hunt Showdown. Aimbot/ESP/Chams

License: MIT License

C++ 89.31% C 10.69%
cheat cpp dma external hack hunt hunt-showdown-cheat hunt-showdown-esp hunt-showdown-hack huntshowdown

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huntdma's Issues

Hunt: Showdown Esp Features

Hello IntelSDM, finally, there is a DMA cheat available for Hunt Showdown.
I wanted to inform you that instead of a supply ESP, you actually need a cash register ESP and boss ESP as you find the supply boxes everywhere. Additionally, I noticed that other DMA cheats display player silhouettes over zombies and bosses.

And could you please tell me how you obtain the offsets of objects like the supply box? I'm unsure how to search for them.

Is this cheat a read only?

Hello, is there a way to make it a read only so it has no interaction with the game? I would really like to use this cheat, but a true fully undetectable cheat does not write anything to the game. Is there a way to enable a read only ESP and disable all features, or can I just use the parts of the cheat without including the Aimbot code and still let it run without crashes?

Can you please add a function?

Hello.
Can you add a visibility check for chams? this game is way too easy if you always have 100% information. Just a visual indicator when you actually see the enemy on the scree would be enough.

Aimbot buggy

Hey, when I try the aimbot, it snaps onto the head and then I can freely move up and down, but it only moves left and right for me. What have I done wrong?

environment code not working :(

the updated environment code 0x59A96D0 however no good when booting up game getting

SystemGlobalEnvironment: 0x0
EntitySystem: 0x0
pSystem: 0x0
ObjectCount: 0

does huntdma.exe + huntdma.pdb need to be updated?

PlayerList sometime empty with ZombieList incomplete

I've notice sometime the playerlist got empty (after putting some logs), and the zombielist incomplete (no boss find for exemple), it's really random, it can happen time to time, or almost every game. It seems that playing with someone can make this happen more often.

When this bug happen sometime during the game, the playerlist got something but it's completly unrelevant, like player 450m never moving. The memory act really strangely about players.

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