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Welcome to my Coding Lairโ—๐Ÿ‰ ko-fi โ˜•๏ธŽ

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๐Ÿ‘‹ Hello there, Iโ€™m @iomatix

๐Ÿ‘€ I'm interested in programming, music creation, procedural modeling, game design, world creation, and plot development.
โญ• Iโ€™m currently developing a Riverpod Application, TTRPG project and collaborating in the game-dev community.
๐Ÿ’ž๏ธ Iโ€™m looking to collaborate on game development or engaging modding projects.
โœ”๏ธ My game engine of choice is the Unreal Engine.
๐Ÿ“ซ I hold a master's degree from a university of technology.
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rpgleveledmobs-spigot's Issues

Are you thinking about adding Korean?

        // Korean
        MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.BAT, "๋ฐ•์ฅ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.BLAZE, "๋ธ”๋ ˆ์ด์ฆˆ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.CAVE_SPIDER, "๋™๊ตด ๊ฑฐ๋ฏธ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.CHICKEN, "๋‹ญ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.COW, "์†Œ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.CREEPER, "ํฌ๋ฆฌํผ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.DONKEY, "๋‹น๋‚˜๊ท€");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.ELDER_GUARDIAN, "์—˜๋” ๊ฐ€๋””์–ธ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.ENDER_DRAGON, "์—”๋” ๋“œ๋ž˜๊ณค");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.ENDERMAN, "์—”๋”๋งจ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.ENDERMITE, "์—”๋”๋งˆ์ดํŠธ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.EVOKER, "์†Œํ™˜์‚ฌ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.GHAST, "๊ฐ€์ŠคํŠธ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.GIANT, "์ž์ด์–ธํŠธ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.GUARDIAN, "๊ฐ€๋””์–ธ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.HORSE, "๋ง");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.HUSK, "ํ—ˆ์Šคํฌ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.IRON_GOLEM, "์ฒ  ๊ณจ๋ ˜");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.MAGMA_CUBE, "๋งˆ๊ทธ๋งˆ ํ๋ธŒ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.LLAMA, "๋ผ๋งˆ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.MULE, "๋…ธ์ƒˆ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.MUSHROOM_COW, "๋ฌด์‹œ๋ฃธ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.OCELOT, "์˜ค์‹ค๋กฏ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.PIG, "๋ผ์ง€");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.PIG_ZOMBIE, "์ข€๋น„ ํ”ผ๊ทธ๋งจ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.POLAR_BEAR, "๋ถ๊ทน๊ณฐ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.RABBIT, "ํ† ๋ผ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SHEEP, "์–‘");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SHULKER, "์…œ์ปค");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SILVERFISH, "์ข€๋ฒŒ๋ ˆ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SKELETON, "์Šค์ผˆ๋ ˆํ†ค");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SKELETON_HORSE, "์Šค์ผˆ๋ ˆํ†ค ๋ง");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SLIME, "์Šฌ๋ผ์ž„");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SNOWMAN, "๋ˆˆ์‚ฌ๋žŒ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SPIDER, "๊ฑฐ๋ฏธ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SQUID, "์˜ค์ง•์–ด");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.STRAY, "์ŠคํŠธ๋ ˆ์ด");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.VEX, "๋ฒก์Šค");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.VILLAGER, "์ฃผ๋ฏผ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.VINDICATOR, "๋ณ€๋ช…์ž");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.WITCH, "๋งˆ๋…€");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.WITHER, "์œ„๋”");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.WITHER_SKELETON, "์œ„๋” ์Šค์ผˆ๋ ˆํ†ค");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.WOLF, "๋Š‘๋Œ€");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.ZOMBIE, "์ข€๋น„");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.ZOMBIE_HORSE, "์ข€๋น„ ๋ง");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.ZOMBIE_VILLAGER, "์ข€๋น„ ์ฃผ๋ฏผ");
		// 1.13:
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.PARROT, "์•ต๋ฌด์ƒˆ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.DOLPHIN, "๋Œ๊ณ ๋ž˜");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.DROWNED, "๋“œ๋ผ์šด๋“œ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.PHANTOM, "ํŒฌํ…€");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.COD, "๋Œ€๊ตฌ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.SALMON, "์—ฐ์–ด");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.PUFFERFISH, "๋ณต์–ด");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.TROPICAL_FISH, "์—ด๋Œ€์–ด");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.TURTLE, "๊ฑฐ๋ถ");
		// 1.14
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.CAT, "๊ณ ์–‘์ด");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.FOX, "์—ฌ์šฐ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.PANDA, "ํŒ๋‹ค");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.PILLAGER, "์•ฝํƒˆ์ž");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.RAVAGER, "ํŒŒ๊ดด์ˆ˜");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.TRADER_LLAMA, "์ƒ์ธ ๋ผ๋งˆ");
		MobNamesMap.languageMapping.get(Language.KOREAN).put(EntityType.WANDERING_TRADER, "๋– ๋Œ์ด ์ƒ์ธ");

Randomize levels

I would love some randomization level options, such as just a straight up randomly base level to max level allowed, and if you find it useful, a more elaborate option for biased randomness (higher levels less likely) such as outlined in this topic.

Thank you for your hard work. Loving the plugin, still fine-tuning the config.

Randomization option for MinLevel <-> MaxLevel

Could you add in an option to bypass the RPGLevelMax, and just use the MinLevel and MaxLevel to determine the mob level? Maybe if RPGLevelMax is 0, but RPGLevelRandomizer is still True?

Still enjoying watching my users dying from high level skeletons ๐Ÿ‘

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