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ipud2's Projects

brick icon brick

My experimental game engine written in C++ using SFML, OpenGL and Lua for scripting

cgal icon cgal

The public CGAL repository, see the README below

colorbands icon colorbands

Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.

console3d icon console3d

C++ 3D Software rendering engine for the Windows command prompt

crest icon crest

An advanced ocean system implemented in Unity3D

crosswindow icon crosswindow

💻📱 A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.

cryengine icon cryengine

CRYENGINE is a powerful real-time game development platform created by Crytek.

csg-toolkit icon csg-toolkit

A CSG Toolkit for Unity3D that allows building of complex meshes with simple primitives.

curvelut icon curvelut

ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders

d3d12book icon d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

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