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Crash si déconnexion d'un joueur pendant un jeu

void BeloteContext::CardPlayed(const std::string &card)
{
    // Notify players that a card is played by current player
    sf::Packet packet;
    packet  << PT_GameContextPacket << BCPT_CardPlayed
            << card << d->m_CurrentPlayer;
    std::for_each(d->m_Players.begin(), d->m_Players.end(),
        [&] (Players::reference player) { player->GetSocket().Send(packet); }
    );


Vérifier l'état de la socket, doh...

Original issue reported on code.google.com by [email protected] on 16 Apr 2011 at 10:00

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