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An implementation of Craig Reynold's Boids in p5.js, with lots of new features.

Home Page: https://ishanmanchanda.github.io/Boids/

License: MIT License

HTML 2.72% JavaScript 96.35% CSS 0.93%
processing js javascript p5js p5 simulation boids boids-simulation ecosystem

boids's Issues

Add thirst mechanism

Mechanics

  • Water body
  • Constantly reducing water level
  • Force attracting towards water body
  • Death if unable to reach in time
  • Change in water utilization depending on speed

Factors

  • Water reservoir capacity
  • Rate of drinking
  • Rate of utilization

Bin-Lattice Spatial Subdivision

  • Divide the area into a grid of cells.
  • Iterate over all creatures in each cell instead of all creatures overall.
  • (For each cell, check the 8 neighboring cells?)

Balance Forces

Balance all forces to ensure optimum behavior.

For example, separation force should absolutely prevent boids from overlapping.

Add Boid hunger mechanism

Mechanics

  • Forest
  • Constantly reducing energy level
  • Force attracting towards forest
  • Death if unable to reach in time
  • Change in energy depletion depending on speed
  • Voluntary rest to recharge

Factors

  • Food capacity
  • Rate of eating
  • Rate of utilization
  • Boost when resting
  • Energy / food

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