Giter Site home page Giter Site logo

ishit / l1stabilizer Goto Github PK

View Code? Open in Web Editor NEW
150.0 6.0 31.0 7.61 MB

:movie_camera: Video stabilization using L1-norm optimal camera paths.

MATLAB 96.10% Shell 3.90%
video-stabilization computer-vision computer-graphics image-processing image-manipulation matlab

l1stabilizer's People

Contributors

ishit avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

l1stabilizer's Issues

About script content

Hello, I would like to ask what is the specific content of the script'/vlfeat/toolbox/vl_setup.m' and '/cvx/cvx_setup.m' and where are they exactly

the meaning of each element in c1

  1. in optimizeTransforms.m,
    % Weighting of 100:1 for affine to translational parts
    c1 = [1 1 100 100 100 100]';
    Even though you said weighting of 100:1 for affine to translational parts, i still can not understand the meaning of each element in C1, can you explain it?

  2. when i run 'main.m' for my own video, but the new camera path that i get is horizontal line in figure 1 or figure 2 about the movement of x or y axis.
    can you tell me how to adjust the parameter so that the movement of x or y axis for new camera path is match the movement of x or y axis for original camera path?

Thanks a lot

optimized path is approximate linear

hi, thinks for your sharing. now i met a problem. when plotting optimized path, it is approximate linear, and your project is perfect. What is the cause of this?

Incorrect use cvx/subsref

Hello, I always encounter the following error:
Incorrect use cvx/subsref (line 13)
The subscript index must be a positive integer type or a logical type.
p(k, 6) = p(n, 6);
n_transforms = optimizeTransforms(t_transforms, im_size);
I want to know how to solve.Thank you!

The issue about the Saliency Constrains

After reading the code,I find that the algorithm did't add saliency constraints according the paper, I have try to recurrent this part of the code, but I encountered some problems now, and I want to know if you have recurrented this part code? If you have finished it, can you share the code? If the code is unavailable, can you share some ideals?

thanks a lot!

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.