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Not working with 4.26 assets
Sadly, it doesn't seem to work with 4.26 assets, get this error:
Unhandled exception. System.NotImplementedException: No parser for /Game/Characters/Guardians/Elf_Archer_Female/Anim/Trap/Elf_Archer_Female_Trap_Attack_MTG at UAssetParser.Objects.Visitors.VisitorFactory.Visit(BinaryReader reader, FPropertyTag baseTag, FPackageFileSummary summary) at UAssetParser.Objects.UObject..ctor(BinaryReader data, FPackageFileSummary summary, Boolean pad, FObjectExport export) at UAssetParser.UAsset..ctor(Stream uassetStream, Stream uexpStream, Stream ubulkStream, Boolean keepOpen) at UAsset2Json.Program.ProcessFile(String[] actions, String filepath) at UAsset2Json.Program.ExportDir(String[] actions, String[] files) at UAsset2Json.Program.Main(String[] args)
Randomizer datatables won't convert back to .uasset
The Bloodstained datatables located under DataTable\NonCSV that control the randomizer logic can be converted to .json but get an error when trying to convert them back to .uasset, even whithout any edits:
Unhandled exception. System.NotImplementedException: No converter for UAssetParser.Formats.FName at UAssetParser.Objects.Visitors.Unreal.UArrayProperty.UpdateFromJSON(Object data, FPackageFileSummary summary) at UAssetParser.Objects.UObject.UpdateFromJSON(Object jdata, FPackageFileSummary summary) at UAssetParser.Objects.Visitors.Unreal.UDataTable.UpdateFromJSON(Object jdata, FPackageFileSummary summary) at UAssetParser.Objects.UObject.UpdateFromJSON(Object jdata, FPackageFileSummary summary) at UAssetParser.UAsset.UpdateFromJSON(String data) at UAsset2Json.Program.ProcessFile(String[] actions, String filepath) at UAsset2Json.Program.ExportDir(String[] actions, String[] files) at UAsset2Json.Program.Main(String[] args)
I've tried looking at them a bit closer and nothing seems unusual compared to all the other datatables.
They are the following:
-PB_DT_EnemyLocationInfo
-PB_DT_RandomizerRoomCheck
-PB_DT_VerifiedEnemyLocationInfo
-PB_DT_VerifiedRandomizerRoomCheck
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